Offline185.97.201.147:28015checked 30d ago
nameserver
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern nameserver?
No gather rate appears in the name of nameserver. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.
What map is used on nameserver?
A procedural map is what nameserver runs, generated by the game.
Server tags
Where can nameserver be found in Rust Player Count lists and filters?
The Rust Player Count lists that nameserver fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on nameserver?
The game's server browser reads these tags from nameserver: gmrust (Game mode): Survival as standard in Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs on game build 163794; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
What is the player count on nameserver?
nameserver is offline at the moment; the last time it was seen was 30 days 9 hours ago.
Server details
What is the uptime and reliability of nameserver?
Currently offline, nameserver was last seen 30 days 9 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for nameserver?
On Windows, nameserver runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of nameserver?
A region is not published by nameserver. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 185.97.201.147:28015.
Wipe schedule
How often does nameserver wipe?
Too few wipes are recorded for nameserver to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 30 days 11 hours ago.
How to join
What is the process to join nameserver?
To get in, press F1 in Rust and enter client.connect 185.97.201.147:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp5
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.