Online192.154.253.111:28025checked 9m ago
[TEST] Corrosion Map Editor Validation
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does [TEST] Corrosion Map Editor Validation use?
The name of [TEST] Corrosion Map Editor Validation does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is off.
What is the map on [TEST] Corrosion Map Editor Validation?
The game generates a procedural map of size 4,500 with seed 1337 for [TEST] Corrosion Map Editor Validation. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.
Server tags
Where can [TEST] Corrosion Map Editor Validation be found in Rust Player Count lists and filters?
These Rust Player Count lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on [TEST] Corrosion Map Editor Validation?
The game's server browser reads these tags from [TEST] Corrosion Map Editor Validation: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
How many players does [TEST] Corrosion Map Editor Validation have?
With 10 slots, [TEST] Corrosion Map Editor Validation has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 1.
How does [TEST] Corrosion Map Editor Validation compare in server rankings?
Over the last seven days, [TEST] Corrosion Map Editor Validation is #14,366 for player hours, placing it in the top 66% of ranked servers.
Server information
What is the online status and reliability of [TEST] Corrosion Map Editor Validation?
Right now, [TEST] Corrosion Map Editor Validation is up. The uptime it gives suggests it restarted about 2 days 7 hours ago. For the last 1 full day, it was online for 24 of 24 hours, a 100% uptime. Rust Player Count recorded it for the first time on 18 October 2026.
What Rust version is used on [TEST] Corrosion Map Editor Validation?
On Linux, [TEST] Corrosion Map Editor Validation runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of [TEST] Corrosion Map Editor Validation?
A region is not published by [TEST] Corrosion Map Editor Validation. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 192.154.253.111:28025.
Is [TEST] Corrosion Map Editor Validation lag-free?
The server ran at an average of 49 fps over the last 48 hours, never falling below 27. Up to 132,225 entities were present, including buildings, deployables and other world objects. Peak memory use was 3,972 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
When does [TEST] Corrosion Map Editor Validation wipe?
The rhythm of wipes on [TEST] Corrosion Map Editor Validation cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 2 days 9 hours ago.
Connect to the server
How can I connect to [TEST] Corrosion Map Editor Validation?
Joining is done by opening the console (F1) and running client.connect 192.154.253.111:28025. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.