Rust Player Count
40,115 playing now

Online192.99.75.83:28015checked 14m ago

ASHFALL PROJECT

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #8,977 top 41%
Last wipe 7h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.511.5200:0006:0012:0019:0001:0007:00Wiped Wed 14 Oct, 00:45 UTCWIPEWiped Thu 15 Oct, 01:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040000:0006:0012:0019:0001:0007:00Wiped Wed 14 Oct, 00:45 UTCWIPEWiped Thu 15 Oct, 01:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 25 players, last three wipes
Crowd held 0% else halves by day 6

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 25, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:31 UTC7h ago – – running 2
Wed 14 Oct, 00:45 UTC1d ago – – – 0
Thu 1 Oct, 18:00 UTC FW13d ago 25 halved by day 6 12.3 days 6
Thu 1 Oct, 00:16 UTC14d ago 25 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 65/ 300
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 18/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 5/ 200

Quick answers

from the figures on this page

Settings and map

What configuration does ASHFALL PROJECT use?

No gather rate appears in the name of ASHFALL PROJECT. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on ASHFALL PROJECT?

The game generates a procedural map of size 3,000 with seed 1 for ASHFALL PROJECT. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can ASHFALL PROJECT be found in Rust Player Count lists and filters?

The Rust Player Count lists that ASHFALL PROJECT fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you interpret the tags on ASHFALL PROJECT?

For the game's server browser, ASHFALL PROJECT publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How full is ASHFALL PROJECT?

0 of 50 slots are filled on ASHFALL PROJECT right now. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 01:00 UTC, with an average of 1 players.

What position does ASHFALL PROJECT hold among Rust servers?

Over the last seven days, ASHFALL PROJECT is #8,977 for player hours, placing it in the top 41% of ranked servers.

Server details

What is the online status and reliability of ASHFALL PROJECT?

Right now, ASHFALL PROJECT is up. Based on the uptime it reports, the last restart was about 4 hours ago. In the last 7 full days, it was up for 33 of 168 hours, which is 20% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on ASHFALL PROJECT?

Rust network protocol 2634 and build 167781 on Linux is what ASHFALL PROJECT uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of ASHFALL PROJECT?

There is no region published by ASHFALL PROJECT. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 192.99.75.83:28015.

How well does ASHFALL PROJECT perform?

Over the last 48 hours, the average server fps was 193, and it never dropped below 91. The highest entity count was 51,004, covering buildings, deployables and all other objects. Memory usage reached up to 3,843 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What should you expect on ASHFALL PROJECT during a wipe?

Recent wipes saw an average peak of 25 players. The latest wipe saw its biggest crowd 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 6.

What wipe pattern does ASHFALL PROJECT follow?

No next wipe can be predicted for ASHFALL PROJECT, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 7 hours ago.

Join the server

What steps are needed to join ASHFALL PROJECT?

Open the Rust console with F1, then type client.connect 192.99.75.83:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.