Rust Player Count
85,214 playing now

Online193.233.254.96:28115checked 10m ago

NNN-DEV-01

Players now 0/ 20 0% full
7-day average 0 peak 1
Rank #6,902 top 31%
Last wipe 13d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average 493/ 550
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 322 on average 297/ 325
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average 127/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 307 on average 328/ 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 287 on average 1050/ 1075
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 263 on average 254/ 325

Quick answers

from the figures on this page

Rules and settings

What are the server rules for NNN-DEV-01?

A gather rate is absent from the name of NNN-DEV-01. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

What is the map on NNN-DEV-01?

NNN-DEV-01 runs a procedural map of size 2,000 with seed 197777, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can NNN-DEV-01 be found in Rust Player Count lists and filters?

The Rust Player Count lists that NNN-DEV-01 fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on NNN-DEV-01?

These are the tags NNN-DEV-01 publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166494 (Build): It runs on game build 166494; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How full is NNN-DEV-01?

0 of 20 slots are filled on NNN-DEV-01 right now. The seven-day average is 0 players, with a peak of 1. In the past 48 hours, the peak activity occurred at 16:00 UTC, averaging 1 players.

What position does NNN-DEV-01 hold among Rust servers?

NNN-DEV-01 is in the top 31% of all ranked servers with a rank of #6,902 for player hours over the past seven days.

Server information

What is the uptime and reliability of NNN-DEV-01?

Right now, NNN-DEV-01 is up. It reports an uptime that puts the last restart at roughly 3 days 7 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for NNN-DEV-01?

Rust network protocol 2634 and build 166494 on Linux is what NNN-DEV-01 uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does NNN-DEV-01 serve?

There is no region published by NNN-DEV-01. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 193.233.254.96:28115.

What is the performance like on NNN-DEV-01?

The server ran at an average of 171 fps over the last 48 hours, never falling below 94. The maximum number of entities it carried was 19,575, which includes buildings, deployables and everything else. Peak memory use was 1,301 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What changes on NNN-DEV-01 on wipe day?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 1 hours in.

What wipe pattern does NNN-DEV-01 follow?

With so few of NNN-DEV-01's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 13 days 9 hours ago.

Join the server

How can I connect to NNN-DEV-01?

Open the Rust console with F1, then type client.connect 193.233.254.96:28115. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp20
Max players 20 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166494
Build It runs on game build 166494.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.