Rust Player Count
76,210 playing now

Online193.31.31.106:28045checked 11m ago

[US] Visuals Cinematic | Private

moddedoxide
Players now 0/ 30 0% full
7-day average 0 peak 2
Rank #6,234 top 28%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 6.3 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC6d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW12d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC18d ago 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average 54/ 999
Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average 7/ 150
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 3 on average 2/ 200
Builders Like UsNA · groups of 32+ · monthly · 3 on average 1/ 125
Together We Rust | Build ServerNA · groups of 8+ · 3 on average 3/ 125
[NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 1 on average 0/ 50

Quick answers

from the figures on this page

Settings and map

What configuration does [US] Visuals Cinematic | Private use?

No gather rate appears in the name of [US] Visuals Cinematic | Private. Groups are capped at 8 players, the default in the game. The server runs build & creative, building sandbox, no gathering. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on [US] Visuals Cinematic | Private?

The game generates a procedural map of size 4,500 with seed 1337 for [US] Visuals Cinematic | Private. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Server tags

Where can [US] Visuals Cinematic | Private be found in Rust Player Count lists and filters?

The Rust Player Count lists that [US] Visuals Cinematic | Private fits are: Rust build and creative servers, Modded Rust servers, Rust creative servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on [US] Visuals Cinematic | Private?

These are the tags [US] Visuals Cinematic | Private publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^c (Creative): No need to gather; build whatever you like in this creative sandbox; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How many players does [US] Visuals Cinematic | Private have?

With 30 slots, [US] Visuals Cinematic | Private has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 2. The highest average in the last 48 hours was 1 players at 23:00 UTC.

What position does [US] Visuals Cinematic | Private hold among Rust servers?

[US] Visuals Cinematic | Private is in the top 28% of all ranked servers with a rank of #6,234 for player hours over the past seven days.

Server details

What is the uptime and reliability of [US] Visuals Cinematic | Private?

[US] Visuals Cinematic | Private is currently online. Based on the uptime it reports, the last restart was about 27 hours ago. For the last 7 full days, it was online for 167 of 168 hours, a 99% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for [US] Visuals Cinematic | Private?

Rust network protocol 2634 and build 167781 on Linux is what [US] Visuals Cinematic | Private uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of [US] Visuals Cinematic | Private?

Without a region tag from [US] Visuals Cinematic | Private, its name points to North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 193.31.31.106:28045.

What is the performance like on [US] Visuals Cinematic | Private?

The server ran at an average of 77 fps over the last 48 hours, never falling below 62. The maximum number of entities it carried was 124,042, which includes buildings, deployables and everything else. Peak memory use was 3,812 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What changes on [US] Visuals Cinematic | Private on wipe day?

The average busiest point in recent wipes reached 2 players. The latest wipe saw its biggest crowd 14 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 1.

When does [US] Visuals Cinematic | Private wipe?

With irregular wipe times on [US] Visuals Cinematic | Private, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 6 days 4 hours.

Join the server

What is the process to join [US] Visuals Cinematic | Private?

Open the Rust console with F1, then type client.connect 193.31.31.106:28045. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^c,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp30
Max players 30 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Gameplay

^c
Creative No need to gather; build whatever you like in this creative sandbox.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.