Rust Player Count
42,245 playing now

Online194.32.140.180:28015checked 9m ago

RUST Chill...

biweekly wipes moddedoxidepve
Players now 0/ 30 0% full
7-day average 0 peak 4
Rank #4,390 top 20%
Last wipe 21h ago biweekly schedule
Next wipe 13d 2h Wed 28 Oct, 04:01 UTC

Players

AveragePeakWipe
0123402:0011:0020:0006:0015:0000:00Wiped Wed 14 Oct, 04:01 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020002:0011:0020:0006:0015:0000:00Wiped Wed 14 Oct, 04:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 04:01 UTC, in 13d 2h. Its biweekly schedule tag · low confidence

Usual gap 12.4 days between real wipes
Wipe-day peak 6 players, last three wipes
Crowd held 0% else halves by day 5

Coming wipes

13d 2hWed 28 Oct, 04:01 UTC
21d 17hThu 5 Nov, 19:00 UTC FW
27d 2hWed 11 Nov, 04:01 UTC
41d 2hWed 25 Nov, 04:01 UTC

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 04:01 UTC21h ago – – running 0
Thu 1 Oct, 18:10 UTC FW13d ago 6 halved by day 5 12.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average 97/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 195 on average 248/ 2000
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 54 on average 25/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 49 on average 13/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 44 on average 88/ 250
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 43 on average 81/ 200

Quick answers

from the figures on this page

Settings and map

What configuration does RUST Chill... use?

No gather rate appears in the name of RUST Chill.... The group limit is the game's default of 8 players. pve is the game mode, no combat against other players. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on RUST Chill...?

RUST Chill... runs a procedural map of size 4,000 with seed 960395436, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can RUST Chill... be found in Rust Player Count lists and filters?

The Rust Player Count lists that RUST Chill... fits are: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What information do the tags on RUST Chill... convey?

The game's server browser reads these tags from RUST Chill...: gmrust (Game mode): Survival as standard in Rust; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs on game build 167584; ptsw (Networking): It uses the 'sw' network layer; $r? (Region code): No region code is set; ^b (Biweekly): Wipes happen once every fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How full is RUST Chill...?

Right now, 0 players are on RUST Chill..., which has 30 slots. The average player count for the last seven days is 0, and the highest point was 4. In the past 48 hours, the peak activity occurred at 18:00 UTC, averaging 4 players.

Where does RUST Chill... sit in the rankings?

Over the last seven days, RUST Chill... is #4,390 for player hours, placing it in the top 20% of ranked servers.

Server details

What is the online status and reliability of RUST Chill...?

Right now, RUST Chill... is up. The uptime it gives suggests it restarted about 20 hours ago. In the last 7 full days, it was up for 162 of 168 hours, which is 96% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on RUST Chill...?

On Windows, RUST Chill... runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.

What region does RUST Chill... serve?

There is no region published by RUST Chill.... Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 194.32.140.180:28015.

What is the performance like on RUST Chill...?

The server ran at an average of 146 fps over the last 48 hours, never falling below 18. Up to 94,365 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 2,718 MB. A climbing entity count and low fps are felt as lag by players.

Wipe information

What happens on RUST Chill... when a wipe occurs?

The average busiest point in recent wipes reached 6 players. 45 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 5.

What wipe pattern does RUST Chill... follow?

With too few of RUST Chill...'s wipes on record to verify the schedule, the tag guides the prediction. On Wednesday 28 October at 04:01 UTC the next wipe is expected. It has been running its current world for 21 hours. Every two weeks is the wipe interval published in its tags.

Join the server

What steps are needed to join RUST Chill...?

To get in, press F1 in Rust and enter client.connect 194.32.140.180:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp30,ptsw,$r?,v2634,^b,^p,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp30
Max players 30 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build It runs on game build 167584.
ptsw
Networking It uses the 'sw' network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes happen once every fortnight.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.