Rust Player Count
84,879 playing now

Online194.69.160.140:25000checked 10m ago

[EU] Enardo - Development Server Test

moddedoxide
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #10,039 top 45%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 0.7 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 14:17 UTC3d ago 2 – running 0
Sat 10 Oct, 20:22 UTC3d ago 2 – 0.7 days 0
Sat 10 Oct, 14:03 UTC4d ago 2 – 0.3 days 0
Fri 2 Oct, 06:01 UTC12d ago 1 halved by day 1 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 187/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 33/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 13/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 60/ 700
666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average 16/ 650

Quick answers

from the figures on this page

Settings and map

What are the server rules for [EU] Enardo - Development Server Test?

The name of [EU] Enardo - Development Server Test does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on [EU] Enardo - Development Server Test?

The game generates a procedural map of size 3,500 with seed 1337 for [EU] Enardo - Development Server Test. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Enardo.gg Maps.

Tags, lists and filters

Where can [EU] Enardo - Development Server Test be found in Rust Player Count lists and filters?

These Rust Player Count lists include [EU] Enardo - Development Server Test: EU Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on [EU] Enardo - Development Server Test convey?

These are the tags [EU] Enardo - Development Server Test publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does [EU] Enardo - Development Server Test have?

0 of 100 slots are filled on [EU] Enardo - Development Server Test right now. The average player count for the last seven days is 0, and the highest point was 2. The busiest time in the last 48 hours was 17:00 UTC, with an average of 1 players.

What position does [EU] Enardo - Development Server Test hold among Rust servers?

[EU] Enardo - Development Server Test is in the top 45% of all ranked servers with a rank of #10,039 for player hours over the past seven days.

Server details

How reliable is [EU] Enardo - Development Server Test, and is it online?

You can find [EU] Enardo - Development Server Test online at the moment. Based on the uptime it reports, the last restart was about 11 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on [EU] Enardo - Development Server Test?

Rust network protocol 2634 and build 167781 on Linux is what [EU] Enardo - Development Server Test uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does [EU] Enardo - Development Server Test serve?

Its name points to Europe, even though [EU] Enardo - Development Server Test publishes no region tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 194.69.160.140:25000.

What is the performance like on [EU] Enardo - Development Server Test?

The server ran at an average of 30 fps over the last 48 hours, never falling below 25. The highest entity count was 65,056, covering buildings, deployables and all other objects. Memory usage reached up to 2,562 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What should you expect on [EU] Enardo - Development Server Test during a wipe?

Across its recent wipes, the busiest times averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 1.

What wipe pattern does [EU] Enardo - Development Server Test follow?

With irregular wipe times on [EU] Enardo - Development Server Test, no next wipe is possible to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 12 days 12 hours ago.

Join the server

What steps are needed to join [EU] Enardo - Development Server Test?

Joining is done by opening the console (F1) and running client.connect 194.69.160.140:25000. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://enardo.gg/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.