OnlineNA · uk1194.69.160.15:28043checked 7m ago
RR Physgun DEV
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC2d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does RR Physgun DEV use?
No gather rate appears in the name of RR Physgun DEV. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. Its own label is vanilla: unmodified Rust: no changed rates, no kits, no extra rules. Anti-cheat VAC from Valve is on.
What is the map on RR Physgun DEV?
The game generates a procedural map of size 1,500 with seed 1234567 for RR Physgun DEV. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags and filters
Who is responsible for RR Physgun DEV?
The same operator most likely runs RR Physgun DEV and 16 other servers we track, which all publish a joinmyga.me hostname.
Where can RR Physgun DEV be found in Rust Player Count lists and filters?
These Rust Player Count lists include RR Physgun DEV: Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on RR Physgun DEV?
For the game's server browser, RR Physgun DEV publishes: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $ruk1 (Region code): Region code set to uk1; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): You can find it in the North America section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
What is the player count on RR Physgun DEV?
Right now, 0 players are on RR Physgun DEV, which has 100 slots. With a peak of 1, the average over seven days is 0 players. The highest average in the last 48 hours was 0 players at 09:00 UTC.
What position does RR Physgun DEV hold among Rust servers?
For player hours in the last seven days, RR Physgun DEV is #15,285 overall, #1,488 in North America, and in the top 69% of all ranked servers.
About the server
How reliable is RR Physgun DEV, and is it online?
You can find RR Physgun DEV online at the moment. The uptime it gives suggests it restarted about 47 hours ago. In the last 7 full days, it was up for 52 of 168 hours, which is 31% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for RR Physgun DEV?
On Linux, RR Physgun DEV runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of RR Physgun DEV?
With its NA tag, RR Physgun DEV lists itself in North America; the region code is uk1. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 194.69.160.15:28043.
What is the performance like on RR Physgun DEV?
Over the last 48 hours, the average server fps was 60, and it never dropped below 60. The maximum number of entities it carried was 8,901, which includes buildings, deployables and everything else. Memory usage reached up to 1,322 MB. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
When does RR Physgun DEV wipe?
With so few of RR Physgun DEV's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 2 days 1 hours ago.
Join the server
What is the process to join RR Physgun DEV?
Joining is done by opening the console (F1) and running client.connect 194.69.160.15:28043. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8
Game
gmrust
mp100
ts8
v2634
cs167584
ptrak
$ruk1
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.