Rust Player Count
77,568 playing now

OnlineNA · uk1194.69.160.15:28059checked 14m ago

Server

vanillamoddedcarbon
Players now 0/ 60 0% full
7-day average 0 peak 2
Rank #6,282 top 28% · #1027 in NA
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 28% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.6 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:38 UTC10d ago 1 – running 1
Sat 3 Oct, 20:31 UTC10d ago 1 – 0.7 days 1
Thu 1 Oct, 18:23 UTC FW12d ago 1 held half 2.1 days 1
Sun 27 Sep, 11:33 UTC17d ago 1 held half 4.3 days 0
Sat 26 Sep, 10:32 UTC18d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average 18/ 175
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average 17/ 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 9/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average 4/ 100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average 7/ 90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average 3/ 150

Quick answers

from the figures on this page

Settings and map

What configuration does Server use?

A gather rate is absent from the name of Server. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.

What is the map on Server?

Server runs a procedural map of size 4,250 with seed 479521753, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that Server fits are: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Server?

These are the tags Server publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp60 (Max players): Capacity: 60 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the game's default networking; $ruk1 (Region code): The code for this region is uk1; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running; NA (North America): You can find it in the North America section of the server browser. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How many players does Server have?

Right now, 0 players are on Server, which has 60 slots. With a peak of 2, the average over seven days is 0 players. The highest average in the last 48 hours was 0 players at 15:00 UTC.

Where does Server sit in the rankings?

In the last seven days, Server is #6,282 for player hours, #1,027 in North America, and within the top 28% of ranked servers.

About the server

How reliable is Server, and is it online?

Right now, Server is up. Based on the uptime it reports, the last restart was about 7 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 18 September 2026.

What is the Rust version for Server?

Linux hosts Server, which runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Server?

Its NA tag places Server in North America, and the region code is uk1. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 194.69.160.15:28059.

What is the performance like on Server?

The server ran at an average of 60 fps over the last 48 hours, never falling below 60. The highest entity count was 104,834, covering buildings, deployables and all other objects. Memory usage reached up to 3,418 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What should you expect on Server during a wipe?

Across its recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 100% of recent wipes.

What wipe pattern does Server follow?

No next wipe can be predicted for Server, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 10 days 1 hours ago.

Connect to the server

What steps are needed to join Server?

Open the Rust console with F1, then type client.connect 194.69.160.15:28059. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp60,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs166652,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp60
Max players Capacity: 60 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the game's default networking.
$ruk1
Region code The code for this region is uk1.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon The Carbon plugin framework is running.

Region

NA
North America You can find it in the North America section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.