Rust Player Count
63,332 playing now

OfflineNA · uk1194.69.160.15:28135checked 49m ago

Server hosted by Physgun.com

vanilla
Players now 0/ 100 0% full
7-day average 0 peak 1
Rank #14,542 top 66% · #1465 in NA
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 66% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 13.1 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 3

The first 48 hours of its last wipes

Sun 11 OctTue 22 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 07:46 UTC4d ago 1 – running 0
Tue 22 Sep, 23:49 UTC22d ago 1 halved by day 3 18.3 days 0
Tue 15 Sep, 02:02 UTC30d ago 1 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 323 on average 115/ 200
Rustoria.co - US MainNA · groups of 16+ · weekly · 221 on average 16/ 250
Rusty Moose |US Main|NA · groups of 12+ · weekly · 219 on average 14/ 250
[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 208 on average 59/ 400
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 203 on average 93/ 200
Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 162 on average 55/ 200

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Server hosted by Physgun.com?

The name of Server hosted by Physgun.com does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.

What map is used on Server hosted by Physgun.com?

The game generates a procedural map of size 3,750 with seed 1337 for Server hosted by Physgun.com. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.

Tags and filters

Where can Server hosted by Physgun.com be found in Rust Player Count lists and filters?

These Rust Player Count lists include Server hosted by Physgun.com: Best Rust PvE servers, North American Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the tags on Server hosted by Physgun.com?

These are the tags Server hosted by Physgun.com publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $ruk1 (Region code): The code for this region is uk1; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; NA (North America): The server browser lists this one under North America. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does Server hosted by Physgun.com have?

The server Server hosted by Physgun.com is offline at present, with its last appearance 49 minutes ago. The average player count for the last seven days is 0, and the highest point was 1.

What position does Server hosted by Physgun.com hold among Rust servers?

In the last seven days, Server hosted by Physgun.com is #14,542 for player hours, #1,465 in North America, and within the top 66% of ranked servers.

Server details

What is the uptime and reliability of Server hosted by Physgun.com?

Last seen 49 minutes ago, Server hosted by Physgun.com is offline right now. The uptime it gives suggests it restarted about 4 days 3 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Server hosted by Physgun.com?

Rust network protocol 2634 and build 167398 on Linux is what Server hosted by Physgun.com uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Server hosted by Physgun.com?

Its NA tag places Server hosted by Physgun.com in North America, and the region code is uk1. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 194.69.160.15:28135.

What is the performance like on Server hosted by Physgun.com?

The server ran at an average of 60 fps over the last 48 hours, never falling below 60. The maximum number of entities it carried was 96,950, which includes buildings, deployables and everything else. At its highest, it used 3,377 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What changes on Server hosted by Physgun.com on wipe day?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 8 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 3.

What wipe pattern does Server hosted by Physgun.com follow?

With irregular wipe times on Server hosted by Physgun.com, no next wipe is possible to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 4 days 5 hours.

Join the server

How can I connect to Server hosted by Physgun.com?

Open the Rust console with F1, then type client.connect 194.69.160.15:28135. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,^v,NA,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs on game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$ruk1
Region code The code for this region is uk1.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.