Rust Player Count
36,089 playing now

OnlineNA · uk1194.69.160.95:28027checked 13m ago

Sven's Staging

vanillamoddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #14,750 top 67% · #1474 in NA
Last wipe 4d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75104:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

02040608004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 5.2 days between real wipes
On rhythm 67% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSun 27 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 08:37 UTC4d ago 1 – running 0
Sun 27 Sep, 07:57 UTC17d ago 1 halved by day 1 13 days 0
Tue 22 Sep, 20:13 UTC22d ago 1 halved by day 1 4.5 days 1
Thu 17 Sep, 16:20 UTC27d ago 1 halved by day 2 5.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 49 on average 59/ 175
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average 34/ 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 11/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 17 on average 13/ 100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 16 on average 12/ 90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average 2/ 150

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Sven's Staging?

The name of Sven's Staging does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.

What map is used on Sven's Staging?

The game generates a procedural map of size 3,750 with seed 213452621 for Sven's Staging. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Sven's Staging be found in Rust Player Count lists and filters?

These Rust Player Count lists include Sven's Staging: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What information do the tags on Sven's Staging convey?

For the game's server browser, Sven's Staging publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2635 (Protocol): To join, your game must match protocol 2635; cs167831 (Build): It runs on game build 167831; ptrak (Networking): It uses RakNet, the game's default networking; $ruk1 (Region code): Region code set to uk1; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): It uses Carbon for plugins; NA (North America): It appears under North America when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

What is the player count on Sven's Staging?

0 of 10 slots are filled on Sven's Staging right now. With a peak of 1, the average over seven days is 0 players. The highest average in the last 48 hours was 0 players at 15:00 UTC.

Where does Sven's Staging sit in the rankings?

For player hours in the last seven days, Sven's Staging is #14,750 overall, #1,474 in North America, and in the top 67% of all ranked servers.

Server information

What is the uptime and reliability of Sven's Staging?

You can find Sven's Staging online at the moment. Based on the uptime it reports, the last restart was about 35 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for Sven's Staging?

Linux hosts Sven's Staging, which runs Rust network protocol 2635 and build 167831. Joining requires the same protocol on your game; Steam updates it for you.

What region does Sven's Staging serve?

Its NA tag places Sven's Staging in North America, and the region code is uk1. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 194.69.160.95:28027.

Is Sven's Staging lag-free?

Over the last 48 hours, the average server fps was 60, and it never dropped below 60. Up to 79,684 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,672 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What should you expect on Sven's Staging during a wipe?

Recent wipes saw an average peak of 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.

How often does Sven's Staging wipe?

No next wipe can be predicted for Sven's Staging, as it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 4 days 18 hours.

Connect to the server

What is the process to join Sven's Staging?

Joining is done by opening the console (F1) and running client.connect 194.69.160.95:28027. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$ruk1,v2635,^z,^y,^v,NA,gmrust,cs167831,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2635
Protocol To join, your game must match protocol 2635.
cs167831
Build It runs on game build 167831.
ptrak
Networking It uses RakNet, the game's default networking.
$ruk1
Region code Region code set to uk1.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon It uses Carbon for plugins.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.