Rust Player Count
35,804 playing now

Offline195.201.109.240:28035checked 19d ago

Sperrzone Staging Test

moddedcarbon
Players now 0/ 1 0% full
7-day average 0 peak –
Rank #15,709 top 71%
Last wipe 19d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 2 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 06:52 UTC20d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 61/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 49/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 91/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 17/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 17/ 700

Quick answers

from the figures on this page

Settings and map

What configuration does Sperrzone Staging Test use?

No gather rate appears in the name of Sperrzone Staging Test. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on Sperrzone Staging Test?

The game generates a procedural map of size 3,000 with seed 1 for Sperrzone Staging Test. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Sperrzone Staging Test be found in Rust Player Count lists and filters?

These Rust Player Count lists include Sperrzone Staging Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What information do the tags on Sperrzone Staging Test convey?

The game's server browser reads these tags from Sperrzone Staging Test: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): To join, your game must match protocol 2633; cs165590 (Build): The game build is 165590; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on Sperrzone Staging Test?

Currently offline, Sperrzone Staging Test was last seen 19 days 18 hours ago.

Where does Sperrzone Staging Test sit in the rankings?

For player hours in the last seven days, Sperrzone Staging Test ranks #15,709 and is in the top 71% of all ranked servers.

Server information

How reliable is Sperrzone Staging Test, and is it online?

Sperrzone Staging Test is down at the moment and was last seen 19 days 18 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 24 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Sperrzone Staging Test?

Rust network protocol 2633 and build 165590 on Linux is what Sperrzone Staging Test uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Sperrzone Staging Test?

A region is not published by Sperrzone Staging Test. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 195.201.109.240:28035.

Wipe schedule

What happens on Sperrzone Staging Test when a wipe occurs?

The average busiest point in recent wipes reached 2 players. 2 hours after the wipe, the crowd on the latest wipe was at its highest.

When does Sperrzone Staging Test wipe?

The rhythm of wipes on Sperrzone Staging Test cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 19 days 23 hours.

How to join

What is the process to join Sperrzone Staging Test?

Joining is done by opening the console (F1) and running client.connect 195.201.109.240:28035. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://discord.com/invite/sperrzone.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165590,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp1
Max players The server has 1 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2633
Protocol To join, your game must match protocol 2633.
cs165590
Build The game build is 165590.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.