Online195.201.167.33:28025checked 10m ago
(Wunders) Dev & Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does (Wunders) Dev & Testing use?
No gather rate appears in the name of (Wunders) Dev & Testing. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What is the map on (Wunders) Dev & Testing?
The game generates a procedural map of size 2,500 with seed 1234567 for (Wunders) Dev & Testing. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can (Wunders) Dev & Testing be found in Rust Player Count lists and filters?
The Rust Player Count lists that (Wunders) Dev & Testing fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on (Wunders) Dev & Testing convey?
The game's server browser reads these tags from (Wunders) Dev & Testing: gmrust (Game mode): The usual Rust survival experience; mp25 (Max players): The server has 25 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
What is the player count on (Wunders) Dev & Testing?
0 of 25 slots are filled on (Wunders) Dev & Testing right now. The average player count for the past seven days is 0.
Where does (Wunders) Dev & Testing sit in the rankings?
(Wunders) Dev & Testing is in the top 71% of all ranked servers with a rank of #15,986 for player hours over the past seven days.
Server details
How reliable is (Wunders) Dev & Testing, and is it online?
Right now, (Wunders) Dev & Testing is up. It reports an uptime that puts the last restart at roughly 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on (Wunders) Dev & Testing?
Rust network protocol 2634 and build 167781 on Linux is what (Wunders) Dev & Testing uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of (Wunders) Dev & Testing?
A region is not published by (Wunders) Dev & Testing. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 195.201.167.33:28025.
How well does (Wunders) Dev & Testing perform?
Over the last 48 hours, the average server fps was 236, and it never dropped below 230. Up to 32,364 entities were present, including buildings, deployables and other world objects. At its highest, it used 1,489 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe information
What happens on (Wunders) Dev & Testing when a wipe occurs?
Across its recent wipes, the busiest times averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
How often does (Wunders) Dev & Testing wipe?
The only wipes for (Wunders) Dev & Testing are monthly, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 12 days 1 hours ago.
Join the server
How can I connect to (Wunders) Dev & Testing?
Open the Rust console with F1, then type client.connect 195.201.167.33:28025. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp25,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp25
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.