Rust Player Count
40,959 playing now

OnlineEU195.60.166.159:28015checked 12m ago

Realistics

moddedoxide
Players now 0/ 40 0% full
7-day average 0 peak 2
Rank #4,752 top 21% · #1578 in EU
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.511.5203:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 11.4 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:02 UTC11d ago 2 – running 0
Sun 20 Sep, 22:25 UTC23d ago 3 halved by day 3 11.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 13 on average 1/ 100
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 84 on average 4/ 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 12.10EU · groups of 50+ · 100000x · 49 on average 0/ 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 38 on average 17/ 300
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 34 on average 2/ 200
TMKBUD X1000000|FPS++|HARDPVP|BATTLEFIELD|CLANS|NOLIMIT|EU · groups of 99+ · 1e+06x · weekly · 29 on average 1/ 380

Quick answers

from the figures on this page

Settings and map

What are the server rules for Realistics?

A gather rate is absent from the name of Realistics. Up to 8 players per group, which is the game's default. combat training is the game mode, loot handed out for aim and PvP practice. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on Realistics?

The game generates a procedural map of size 6,000 with seed 1337 for Realistics. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.

Tags and filters

Where can Realistics be found in Rust Player Count lists and filters?

These Rust Player Count lists include Realistics: Rust aim training servers, EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on Realistics?

For the game's server browser, Realistics publishes: gmrust (Game mode): The usual Rust survival experience; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^d (Combat training): Practise your aim and PvP skills; the loot is supplied; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; EU (Europe): It appears under Europe when browsing servers. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on Realistics?

Right now, 0 players are on Realistics, which has 40 slots. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 18:00 UTC, with an average of 2 players.

How does Realistics compare in server rankings?

Realistics ranks #4,752 for player hours over the past seven days, #1,578 in Europe, and is in the top 21% of all ranked servers.

Server details

What is the uptime and reliability of Realistics?

Right now, Realistics is up. Based on the uptime it reports, the last restart was about 6 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Realistics?

On Linux, Realistics runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What region does Realistics serve?

With its EU tag, Realistics lists itself in Europe. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 195.60.166.159:28015.

Is Realistics lag-free?

The server ran at an average of 59 fps over the last 48 hours, never falling below 11. Up to 3,449 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,561 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What happens on Realistics when a wipe occurs?

The average busiest point in recent wipes reached 2 players. 11 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 3.

When does Realistics wipe?

The rhythm of wipes on Realistics cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 11 days 19 hours.

Connect to the server

How can I connect to Realistics?

Joining is done by opening the console (F1) and running client.connect 195.60.166.159:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^d,EU,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp40
Max players The server has 40 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Gameplay

^d
Combat training Practise your aim and PvP skills; the loot is supplied.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

EU
Europe It appears under Europe when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.