Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Facepunch Release?
No gather rate appears in the name of Facepunch Release. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Rust's Official tab includes it. Anti-cheat VAC from Valve is on.
What map is used on Facepunch Release?
The game generates a procedural map of size 4,500 with seed 6974352 for Facepunch Release. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Who manages Facepunch Release?
Because Facepunch Release and 124 other servers we track all publish a playrust.com hostname, they are likely run by the same operator.
Where can Facepunch Release be found in Rust Player Count lists and filters?
The Rust Player Count lists that Facepunch Release fits are: Official Rust servers. You can find it on the server list using these filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
What information do the tags on Facepunch Release convey?
These are the tags Facepunch Release publishes for the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The usual Rust survival experience; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
What is the player count on Facepunch Release?
With 500 slots, Facepunch Release has 0 players at the moment. With a peak of 3, the average over seven days is 0 players. The highest average in the last 48 hours was 1 players at 14:00 UTC.
How does Facepunch Release compare in server rankings?
Over the last seven days, Facepunch Release is #7,723 for player hours, placing it in the top 35% of ranked servers.
Server information
What is the uptime and reliability of Facepunch Release?
Right now, Facepunch Release is up. The uptime it gives suggests it restarted about 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on Facepunch Release?
Windows hosts Facepunch Release, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find Facepunch Release?
There is no region published by Facepunch Release. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 198.244.177.77:28017.
How well does Facepunch Release perform?
Over the last 48 hours, the average server fps was 103, and it never dropped below 77. The highest entity count was 115,309, covering buildings, deployables and all other objects. Memory usage reached up to 4,456 MB. A climbing entity count and low fps are felt as lag by players.
Wipe information
What wipe pattern does Facepunch Release follow?
Too few wipes are recorded for Facepunch Release to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 15 days 14 hours.
Join the server
What is the process to join Facepunch Release?
Open the Rust console with F1, then type client.connect 198.244.177.77:28017. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8
On Rust Player Count
Game
gmrust
mp500
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.