Rust Player Count
32,815 playing now

Online199.47.146.194:27016checked 10m ago

Benchmark Dev

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,907 top 72%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.1 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 2 players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:30 UTC11d ago 2 – running 0
Sat 3 Oct, 02:14 UTC12d ago 2 – 1 days 0
Thu 1 Oct, 19:59 UTC FW13d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 29/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 23/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 4/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average 0/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 5/ 700

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Benchmark Dev?

No gather rate appears in the name of Benchmark Dev. Group size is limited to 200 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Benchmark Dev?

A procedural map of size 4,500 is what Benchmark Dev runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Server tags

Where can Benchmark Dev be found in Rust Player Count lists and filters?

These Rust Player Count lists include Benchmark Dev: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Benchmark Dev?

These are the tags Benchmark Dev publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Capacity: 10 slots; ts200 (Group limit): You can have up to 200 players per team; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How many players does Benchmark Dev have?

Right now, 0 players are on Benchmark Dev, which has 10 slots. The average player count for the past seven days is 0.

What position does Benchmark Dev hold among Rust servers?

Over the last seven days, Benchmark Dev is #15,907 for player hours, placing it in the top 72% of ranked servers.

Server details

How reliable is Benchmark Dev, and is it online?

Benchmark Dev is currently online. The uptime it gives suggests it restarted about 11 days ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on Benchmark Dev?

Rust network protocol 2634 and build 166652 on Linux is what Benchmark Dev uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Benchmark Dev serve?

There is no region published by Benchmark Dev. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 199.47.146.194:27016.

How well does Benchmark Dev perform?

The server ran at an average of 60 fps over the last 48 hours, never falling below 59. The highest entity count was 119,310, covering buildings, deployables and all other objects. Memory usage reached up to 5,762 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What changes on Benchmark Dev on wipe day?

The average busiest point in recent wipes reached 2 players. 2 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does Benchmark Dev follow?

Wipes on Benchmark Dev come at irregular times, leaving no next wipe to forecast. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 11 days 2 hours.

Connect to the server

What steps are needed to join Benchmark Dev?

Joining is done by opening the console (F1) and running client.connect 199.47.146.194:27016. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. For more, visit its website at https://cynic-hosting.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players Capacity: 10 slots.
ts200
Group limit You can have up to 200 players per team.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.