Offline2.135.124.80:28015checked 1h ago
Local Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for Local Test Server?
The name of Local Test Server does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What is the map on Local Test Server?
A procedural map of size 3,750 is what Local Test Server runs, generated by the game with seed 12345. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can Local Test Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that Local Test Server fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on Local Test Server convey?
For the game's server browser, Local Test Server publishes: gmrust (Game mode): The usual Rust survival experience; mp15 (Max players): 15 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
What is the player count on Local Test Server?
Currently offline, Local Test Server was last seen 1 hours ago. With a peak of 1, the average over seven days is 1 players. The highest average in the last 48 hours was 1 players at 17:00 UTC.
How does Local Test Server compare in server rankings?
Over the last seven days, Local Test Server is #12,457 for player hours, placing it in the top 56% of ranked servers.
About the server
How reliable is Local Test Server, and is it online?
Last seen 1 hours ago, Local Test Server is offline right now. Based on the uptime it reports, the last restart was about 1 hours ago. Rust Player Count recorded it for the first time on 17 October 2026.
What Rust version is used on Local Test Server?
On Windows, Local Test Server runs Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Local Test Server?
There is no region published by Local Test Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 2.135.124.80:28015.
What is the performance like on Local Test Server?
Over the last 48 hours, the average server fps was 138, and it never dropped below 138. Up to 79,188 entities were present, including buildings, deployables and other world objects. Peak memory use was 1,906 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
How often does Local Test Server wipe?
With so few of Local Test Server's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 11 days 6 hours ago.
How to join
What is the process to join Local Test Server?
To get in, press F1 in Rust and enter client.connect 2.135.124.80:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp15
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.