Offline2.213.2.148:28015checked 23d ago
Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for Test?
The name of Test does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
Which map is running on Test?
A procedural map, generated by the game, runs on Test.
Tags and filters
Where can Test be found in Rust Player Count lists and filters?
The Rust Player Count lists that Test fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you interpret the tags on Test?
These are the tags Test publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs on game build 164530; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How many players does Test have?
The server Test is offline at present, with its last appearance 23 days 19 hours ago.
What position does Test hold among Rust servers?
For player hours in the last seven days, Test ranks #15,441 and is in the top – of all ranked servers.
Server information
What is the uptime and reliability of Test?
Currently offline, Test was last seen 23 days 19 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Its first appearance in Rust Player Count was on 19 September 2026.
What Rust version is used on Test?
Windows hosts Test, which runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Test?
There is no region published by Test. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 2.213.2.148:28015.
Wipe information
What wipe pattern does Test follow?
The rhythm of wipes on Test cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 23 days 23 hours ago.
How to join
What steps are needed to join Test?
To get in, press F1 in Rust and enter client.connect 2.213.2.148:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp500
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.