Rust Player Count
72,669 playing now

Offline2.84.252.144:35005checked 25d ago

Tin & Blood

Players now 0/ 100 0% full
7-day average 0 peak –
Rank #15,401 no region published
Last wipe 32d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average 569/ 600
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average 386/ 400
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average 166/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average 319/ 375
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 44/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average 315/ 400

Quick answers

from the figures on this page

Settings and map

Which rules govern Tin & Blood?

The name of Tin & Blood does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Anti-cheat VAC from Valve is on.

What is the map on Tin & Blood?

The game generates a procedural map of size 6,000 with seed 1789661113 for Tin & Blood. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can Tin & Blood be found in Rust Player Count lists and filters?

These Rust Player Count lists include Tin & Blood: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you interpret the tags on Tin & Blood?

These are the tags Tin & Blood publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How full is Tin & Blood?

Tin & Blood is offline at the moment; the last time it was seen was 25 days 4 hours ago.

What position does Tin & Blood hold among Rust servers?

Tin & Blood is in the top – of all ranked servers with a rank of #15,401 for player hours over the past seven days.

Server details

What is the online status and reliability of Tin & Blood?

Tin & Blood is down at the moment and was last seen 25 days 4 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 15 September 2026.

What Rust version is used on Tin & Blood?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Tin & Blood?

There is no region published by Tin & Blood. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 2.84.252.144:35005.

Wipe days

When does Tin & Blood wipe?

Too few wipes are recorded for Tin & Blood to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 32 days 17 hours ago.

How to join

How can I connect to Tin & Blood?

Joining is done by opening the console (F1) and running client.connect 2.84.252.144:35005. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2633
Protocol Joining requires the same protocol: 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.