Rust Player Count
32,992 playing now

Offline203.16.163.233:25349checked 13h ago

A Shockbyte Rust Server

Players now 0/ 40 0% full
7-day average 0 peak 2
Rank #14,257 top 64%
Last wipe 13h ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeakWipe
00.511.5217:0018:0013:0014:0016:0017:00Wiped Tue 13 Oct, 17:41 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020017:0018:0013:0014:0016:0017:00Wiped Tue 13 Oct, 17:41 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 0.8 days between real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 13:27 UTC16h ago – – running 0
Tue 13 Oct, 17:50 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average 165/ 200
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 334 on average 76/ 200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average 303/ 350
Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average 108/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average 11/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average 81/ 100

Quick answers

from the figures on this page

Settings and map

Which rules govern A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.

What is the map on A Shockbyte Rust Server?

The game generates a procedural map of size 3,500 with seed 50000 for A Shockbyte Rust Server. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can A Shockbyte Rust Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include A Shockbyte Rust Server: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you interpret the tags on A Shockbyte Rust Server?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How full is A Shockbyte Rust Server?

A Shockbyte Rust Server is offline at the moment; the last time it was seen was 13 hours ago. The average player count for the last seven days is 0, and the highest point was 2. The highest average in the last 48 hours was 0 players at 17:00 UTC.

Where does A Shockbyte Rust Server sit in the rankings?

A Shockbyte Rust Server is in the top 64% of all ranked servers with a rank of #14,257 for player hours over the past seven days.

Server information

What is the uptime and reliability of A Shockbyte Rust Server?

Currently offline, A Shockbyte Rust Server was last seen 13 hours ago. The uptime it gives suggests it restarted about 29 minutes ago. It was up 21% of the time over the last 1 full day, 5 of 24 hours. 13 October 2026 is when Rust Player Count first saw it.

What Rust version is used on A Shockbyte Rust Server?

Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find A Shockbyte Rust Server?

There is no region published by A Shockbyte Rust Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 203.16.163.233:25349.

Is A Shockbyte Rust Server lag-free?

In the last 48 hours, it averaged 186 server fps, with a low of 176. Up to 69,000 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 2,626 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What wipe pattern does A Shockbyte Rust Server follow?

The rhythm of wipes on A Shockbyte Rust Server cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 13 hours ago.

How to join

What steps are needed to join A Shockbyte Rust Server?

Joining is done by opening the console (F1) and running client.connect 203.16.163.233:25349. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.