Offline203.94.34.210:28015checked 8d ago
dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 10:25 UTC12d ago | 2 | – | running | 0 |
| Tue 29 Sep, 07:13 UTC14d ago | 1 | held half | 2.1 days | 0 |
| Mon 28 Sep, 03:01 UTC15d ago | 1 | – | 1.2 days | 0 |
| Fri 25 Sep, 18:20 UTC18d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Thu 24 Sep, 16:08 UTC19d ago | 1 | – | 1.1 days | 1 |
| Tue 22 Sep, 19:01 UTC21d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 17:02 UTC22d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 20:21 UTC23d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 14:50 UTC27d ago | 1 | halved by day 2 | 4.2 days | 0 |
| Tue 15 Sep, 12:25 UTC28d ago | 1 | – | 1.1 days | 0 |
| Mon 14 Sep, 12:29 UTC29d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 14:40 UTC30d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What configuration does dev use?
The name of dev does not state a gather rate. A maximum of 100 players per group. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
Tags and filters
Where can dev be found in Rust Player Count lists and filters?
The Rust Player Count lists that dev fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on dev?
For the game's server browser, dev publishes: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): Capacity: 1 slots; ts100 (Group limit): Teams are capped at 100 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166465 (Build): It runs on game build 166465; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
How full is dev?
Currently offline, dev was last seen 8 days 19 hours ago.
Where does dev sit in the rankings?
For player hours in the last seven days, dev ranks #15,988 and is in the top 71% of all ranked servers.
About the server
How reliable is dev, and is it online?
dev is down at the moment and was last seen 8 days 19 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for dev?
Rust network protocol 2634 and build 166465 on Windows is what dev uses. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find dev?
No region is published by dev. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 203.94.34.210:28015.
Wipe information
What changes on dev on wipe day?
Recent wipes saw an average peak of 1 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, it dropped below half by day 1.
What wipe pattern does dev follow?
No next wipe can be predicted for dev, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 19 days 8 hours ago.
How to join
What steps are needed to join dev?
Open the Rust console with F1, then type client.connect 203.94.34.210:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z
Game
gmrust
mp1
ts100
v2634
cs166465
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.