Rust Player Count
42,899 playing now

Online204.191.220.196:28115checked 8m ago

OW Mad Science: Events server

vanillamoddedoxide
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #6,507 top 29%
Last wipe 13d ago no schedule published
Next wipe 21d 9h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 9h. The force wipe · high confidence

Wipe-day peak 0 players, last three wipes

Coming wipes

21d 9hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:13 UTC FW13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 77/ 300
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 91/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 16/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average 4/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 20/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 6/ 200

Quick answers

from the figures on this page

Rules, map and settings

What configuration does OW Mad Science: Events server use?

No gather rate appears in the name of OW Mad Science: Events server. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Vanilla is its own description: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.

Which map is running on OW Mad Science: Events server?

The game generates a procedural map of size 3,400 with seed 1648840555 for OW Mad Science: Events server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can OW Mad Science: Events server be found in Rust Player Count lists and filters?

These Rust Player Count lists include OW Mad Science: Events server: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on OW Mad Science: Events server?

The game's server browser reads these tags from OW Mad Science: Events server: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs on game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

What is the player count on OW Mad Science: Events server?

With 100 slots, OW Mad Science: Events server has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 2.

How does OW Mad Science: Events server compare in server rankings?

OW Mad Science: Events server is in the top 29% of all ranked servers with a rank of #6,507 for player hours over the past seven days.

Server information

How reliable is OW Mad Science: Events server, and is it online?

You can find OW Mad Science: Events server online at the moment. Based on the uptime it reports, the last restart was about 13 days 12 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on OW Mad Science: Events server?

On Linux, OW Mad Science: Events server runs Rust network protocol 2634 and build 166494. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does OW Mad Science: Events server serve?

No region is published by OW Mad Science: Events server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 204.191.220.196:28115.

What is the performance like on OW Mad Science: Events server?

Over the last 48 hours, the average server fps was 124, and it never dropped below 55. Up to 67,494 entities were present, including buildings, deployables and other world objects. Peak memory use was 3,595 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What should you expect on OW Mad Science: Events server during a wipe?

Recent wipes saw an average peak of 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

When does OW Mad Science: Events server wipe?

The only wipes for OW Mad Science: Events server are monthly, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. It has been running its current world for 13 days 14 hours.

How to join

What steps are needed to join OW Mad Science: Events server?

Open the Rust console with F1, then type client.connect 204.191.220.196:28115. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://www.obsidianworlds.com/rust/ is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build It runs on game build 166494.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.