OnlineEU208.115.206.26:28215checked 8m ago
Trust Issues
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Trust Issues?
A gather rate is absent from the name of Trust Issues. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Vanilla is its own description: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.
What is the map on Trust Issues?
Trust Issues runs a procedural map of size 4,250 with seed 1332784174, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Server tags
Where can Trust Issues be found in Rust Player Count lists and filters?
The Rust Player Count lists that Trust Issues fits are: EU Rust servers, Best Rust PvE servers and Vanilla Rust servers. You can find it on the server list using these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you interpret the tags on Trust Issues?
For the game's server browser, Trust Issues publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; EU (Europe): You can find it in the Europe section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How many players does Trust Issues have?
Right now, 0 players are on Trust Issues, which has 50 slots. With a peak of 3, the average over seven days is 0 players. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.
How does Trust Issues compare in server rankings?
In the last seven days, Trust Issues is #4,752 for player hours, #1,579 in Europe, and within the top 21% of ranked servers.
About the server
What is the uptime and reliability of Trust Issues?
Right now, Trust Issues is up. The uptime it gives suggests it restarted about 9 hours ago. In the last 7 full days, it was up for 154 of 168 hours, which is 92% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for Trust Issues?
Windows hosts Trust Issues, which runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Trust Issues?
In Europe, Trust Issues lists itself with its EU tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 208.115.206.26:28215.
What is the performance like on Trust Issues?
In the last 48 hours, it averaged 121 server fps, with a low of 84. Up to 98,989 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 3,204 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe information
What happens on Trust Issues when a wipe occurs?
Across its recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
How often does Trust Issues wipe?
Wipes happen once a month on Trust Issues, along with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has been running its current world for 12 days 11 hours. Its tags declare wipes on a monthly schedule.
Connect to the server
How can I connect to Trust Issues?
To get in, press F1 in Rust and enter client.connect 208.115.206.26:28215. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.