Rust Player Count
76,919 playing now

Offline208.115.248.156:28080checked 1d ago

Souls.one_testing grounds

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,915 top 72%
Last wipe 14d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123415:0018:0022:0001:0005:0008:00

Hourly average and peak, UTC.

Server performance

010020030040015:0018:0022:0001:0005:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 14.4 days between real wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 2

The first 48 hours of its last wipes

Tue 29 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 18:04 UTC14d ago 0 – running 0
Tue 15 Sep, 09:16 UTC29d ago 2 halved by day 2 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average 198/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average 177/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 50/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 13/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 71/ 700

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Souls.one_testing grounds?

A gather rate is absent from the name of Souls.one_testing grounds. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is off.

What is the map on Souls.one_testing grounds?

The game generates a procedural map of size 1,622 with seed 745503023 for Souls.one_testing grounds. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can Souls.one_testing grounds be found in Rust Player Count lists and filters?

These Rust Player Count lists include Souls.one_testing grounds: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you interpret the tags on Souls.one_testing grounds?

These are the tags Souls.one_testing grounds publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on Souls.one_testing grounds?

Currently offline, Souls.one_testing grounds was last seen 30 hours ago. The average player count for the past seven days is 0.

How does Souls.one_testing grounds compare in server rankings?

Over the last seven days, Souls.one_testing grounds is #15,915 for player hours, placing it in the top 72% of ranked servers.

Server details

What is the online status and reliability of Souls.one_testing grounds?

Souls.one_testing grounds is down at the moment and was last seen 30 hours ago. The uptime it gives suggests it restarted about 13 days 14 hours ago. It was up 91% of the time over the last 7 full days, 153 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Souls.one_testing grounds?

Rust network protocol 2633 and build 163493 on Windows is what Souls.one_testing grounds uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Souls.one_testing grounds?

A region is not published by Souls.one_testing grounds. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 208.115.248.156:28080.

Is Souls.one_testing grounds lag-free?

In the last 48 hours, it averaged 222 server fps, with a low of 203. Up to 7,983 entities were present, including buildings, deployables and other world objects. Peak memory use was 1,829 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What happens on Souls.one_testing grounds when a wipe occurs?

Across its recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 2.

How often does Souls.one_testing grounds wipe?

The rhythm of wipes on Souls.one_testing grounds cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 14 days 20 hours ago.

Join the server

What is the process to join Souls.one_testing grounds?

To get in, press F1 in Rust and enter client.connect 208.115.248.156:28080. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2633
Protocol To join, your game must match protocol 2633.
cs163493
Build The game build is 163493.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.