Offline208.115.248.156:28080checked 1d ago
Souls.one_testing grounds
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 18:04 UTC14d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:16 UTC29d ago | 2 | halved by day 2 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for Souls.one_testing grounds?
A gather rate is absent from the name of Souls.one_testing grounds. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is off.
What is the map on Souls.one_testing grounds?
The game generates a procedural map of size 1,622 with seed 745503023 for Souls.one_testing grounds. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can Souls.one_testing grounds be found in Rust Player Count lists and filters?
These Rust Player Count lists include Souls.one_testing grounds: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you interpret the tags on Souls.one_testing grounds?
These are the tags Souls.one_testing grounds publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
What is the player count on Souls.one_testing grounds?
Currently offline, Souls.one_testing grounds was last seen 30 hours ago. The average player count for the past seven days is 0.
How does Souls.one_testing grounds compare in server rankings?
Over the last seven days, Souls.one_testing grounds is #15,915 for player hours, placing it in the top 72% of ranked servers.
Server details
What is the online status and reliability of Souls.one_testing grounds?
Souls.one_testing grounds is down at the moment and was last seen 30 hours ago. The uptime it gives suggests it restarted about 13 days 14 hours ago. It was up 91% of the time over the last 7 full days, 153 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for Souls.one_testing grounds?
Rust network protocol 2633 and build 163493 on Windows is what Souls.one_testing grounds uses. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Souls.one_testing grounds?
A region is not published by Souls.one_testing grounds. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 208.115.248.156:28080.
Is Souls.one_testing grounds lag-free?
In the last 48 hours, it averaged 222 server fps, with a low of 203. Up to 7,983 entities were present, including buildings, deployables and other world objects. Peak memory use was 1,829 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What happens on Souls.one_testing grounds when a wipe occurs?
Across its recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 2.
How often does Souls.one_testing grounds wipe?
The rhythm of wipes on Souls.one_testing grounds cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 14 days 20 hours ago.
Join the server
What is the process to join Souls.one_testing grounds?
To get in, press F1 in Rust and enter client.connect 208.115.248.156:28080. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs163493
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.