Rust Player Count
66,722 playing now

Online208.52.146.13:10015checked 6m ago

Freddies Hell Re-Run

monthly wipes vanillamoddedoxide
Players now 0/ 20 0% full
7-day average 0 peak 1
Rank #15,752 top 71%
Last wipe 10d ago monthly schedule
Next wipe 22d 5h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep30 Sep5 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 5h. The force wipe · high confidence

Usual gap 1.7 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 4 players, last three wipes

Coming wipes

22d 5hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC10d ago 3 – running 2
Thu 24 Sep, 20:31 UTC19d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC20d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC22d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 46/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 17/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 51/ 700
666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average 15/ 650
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 67 on average 45/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 59 on average 16/ 1000

Quick answers

from the figures on this page

Rules and settings

Which rules govern Freddies Hell Re-Run?

No gather rate appears in the name of Freddies Hell Re-Run. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Vanilla is its own description: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.

What is the map on Freddies Hell Re-Run?

A procedural map of size 3,300 is what Freddies Hell Re-Run runs, generated by the game with seed 1. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Freddies Hell Re-Run be found in Rust Player Count lists and filters?

The Rust Player Count lists that Freddies Hell Re-Run fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Freddies Hell Re-Run?

The game's server browser reads these tags from Freddies Hell Re-Run: gmrust (Game mode): The usual Rust survival experience; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How full is Freddies Hell Re-Run?

With 20 slots, Freddies Hell Re-Run has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 1.

How does Freddies Hell Re-Run compare in server rankings?

Freddies Hell Re-Run is in the top 71% of all ranked servers with a rank of #15,752 for player hours over the past seven days.

About the server

What is the uptime and reliability of Freddies Hell Re-Run?

You can find Freddies Hell Re-Run online at the moment. It reports an uptime that puts the last restart at roughly 5 days ago. For the last 7 full days, it was online for 126 of 168 hours, a 75% uptime. Its first appearance in Rust Player Count was on 21 September 2026.

What is the Rust version for Freddies Hell Re-Run?

Rust network protocol 2634 and build 167398 on Linux is what Freddies Hell Re-Run uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Freddies Hell Re-Run?

No region is published by Freddies Hell Re-Run. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 208.52.146.13:10015.

What is the performance like on Freddies Hell Re-Run?

The server ran at an average of 118 fps over the last 48 hours, never falling below 71. The maximum number of entities it carried was 58,025, which includes buildings, deployables and everything else. Memory usage reached up to 3,072 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What changes on Freddies Hell Re-Run on wipe day?

Recent wipes saw an average peak of 4 players. 25 hours after the wipe, the crowd on the latest wipe was at its highest.

How often does Freddies Hell Re-Run wipe?

Wipes happen once a month on Freddies Hell Re-Run, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. The present world dates from 10 days 21 hours ago. A monthly wipe schedule is published in its tags.

How to join

What is the process to join Freddies Hell Re-Run?

Open the Rust console with F1, then type client.connect 208.52.146.13:10015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.