Rust Player Count
32,838 playing now

Online208.73.203.30:7781checked 10m ago

[GNG] Development Server | Staging & Plugin Testing

moddedoxide
Players now 0/ 70 0% full
7-day average 0 peak 2
Rank #8,823 top 40%
Last wipe 14d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 3 players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC14d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 30/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 26/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 3/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average 0/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 5/ 700

Quick answers

from the figures on this page

Rules and settings

What configuration does [GNG] Development Server | Staging & Plugin Testing use?

The name of [GNG] Development Server | Staging & Plugin Testing does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on [GNG] Development Server | Staging & Plugin Testing?

A procedural map of size 3,000 is what [GNG] Development Server | Staging & Plugin Testing runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can [GNG] Development Server | Staging & Plugin Testing be found in Rust Player Count lists and filters?

These Rust Player Count lists include [GNG] Development Server | Staging & Plugin Testing: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you interpret the tags on [GNG] Development Server | Staging & Plugin Testing?

For the game's server browser, [GNG] Development Server | Staging & Plugin Testing publishes: gmrust (Game mode): Survival as standard in Rust; mp70 (Max players): 70 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs166406 (Build): It runs on game build 166406; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How full is [GNG] Development Server | Staging & Plugin Testing?

0 of 70 slots are filled on [GNG] Development Server | Staging & Plugin Testing right now. The average player count for the last seven days is 0, and the highest point was 2.

How does [GNG] Development Server | Staging & Plugin Testing compare in server rankings?

[GNG] Development Server | Staging & Plugin Testing is in the top 40% of all ranked servers with a rank of #8,823 for player hours over the past seven days.

About the server

What is the online status and reliability of [GNG] Development Server | Staging & Plugin Testing?

You can find [GNG] Development Server | Staging & Plugin Testing online at the moment. It reports an uptime that puts the last restart at roughly 14 days 8 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for [GNG] Development Server | Staging & Plugin Testing?

Windows hosts [GNG] Development Server | Staging & Plugin Testing, which runs Rust network protocol 2634 and build 166406. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does [GNG] Development Server | Staging & Plugin Testing serve?

A region is not published by [GNG] Development Server | Staging & Plugin Testing. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 208.73.203.30:7781.

What is the performance like on [GNG] Development Server | Staging & Plugin Testing?

The server ran at an average of 197 fps over the last 48 hours, never falling below 175. The maximum number of entities it carried was 47,227, which includes buildings, deployables and everything else. At its highest, it used 4,230 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What should you expect on [GNG] Development Server | Staging & Plugin Testing during a wipe?

The average busiest point in recent wipes reached 3 players. 11 hours after the latest wipe, the crowd hit its peak.

When does [GNG] Development Server | Staging & Plugin Testing wipe?

With so few of [GNG] Development Server | Staging & Plugin Testing's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 14 days 10 hours ago.

How to join

What is the process to join [GNG] Development Server | Staging & Plugin Testing?

To get in, press F1 in Rust and enter client.connect 208.73.203.30:7781. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. You can find its website at https://www.greatnorthgaming.com.

Server tags

what each one means

Published as mp70,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp70
Max players 70 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs166406
Build It runs on game build 166406.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.