Rust Player Count
54,499 playing now

OnlineNA208.84.102.73:27015checked 7m ago

| DEV | USAF Battlefield

moddedcarbon
Players now 0/ 40 0% full
7-day average 0 peak 2
Rank #8,454 top 38% · #1232 in NA
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 2 players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|NA · groups of 35+ · 1e+07x · weekly · 129 on average 34/ 600
Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | AirNA · groups of 8+ · 100x · weekly · 18 on average 9/ 200
Project Wolverine US | 5x | No Bp's | Insta Craft | Mini | TP |NA · groups of 10+ · 5x · weekly · 6 on average 4/ 100
Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent BaNA · groups of 12+ · 1000x · biweekly · 3 on average 1/ 100
SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TPNA · groups of 10+ · 100x · weekly · 2 on average 4/ 100
US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable BasesNA · groups of 10+ · 100x · weekly · 2 on average 2/ 200

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern | DEV | USAF Battlefield?

A gather rate is absent from the name of | DEV | USAF Battlefield. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on | DEV | USAF Battlefield?

The game generates a procedural map of size 6,000 with seed 1337 for | DEV | USAF Battlefield. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can | DEV | USAF Battlefield be found in Rust Player Count lists and filters?

The Rust Player Count lists that | DEV | USAF Battlefield fits are: Modded Rust servers, Battlefield Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on | DEV | USAF Battlefield convey?

The game's server browser reads these tags from | DEV | USAF Battlefield: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed; modded (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): You can find it in the North America section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How many players does | DEV | USAF Battlefield have?

Right now, 0 players are on | DEV | USAF Battlefield, which has 40 slots. The seven-day average is 0 players, with a peak of 2. In the past 48 hours, the peak activity occurred at 00:00 UTC, averaging 0 players.

What position does | DEV | USAF Battlefield hold among Rust servers?

| DEV | USAF Battlefield ranks #8,454 for player hours over the past seven days, #1,232 in North America, and is in the top 38% of all ranked servers.

Server information

What is the uptime and reliability of | DEV | USAF Battlefield?

| DEV | USAF Battlefield is currently online. The uptime it gives suggests it restarted about 9 days 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for | DEV | USAF Battlefield?

Linux hosts | DEV | USAF Battlefield, which runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

What region does | DEV | USAF Battlefield serve?

In North America, | DEV | USAF Battlefield lists itself with its NA tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 208.84.102.73:27015.

How well does | DEV | USAF Battlefield perform?

Over the last 48 hours, the average server fps was 120, and it never dropped below 73. Up to 210,692 entities were present, including buildings, deployables and other world objects. Peak memory use was 6,910 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What should you expect on | DEV | USAF Battlefield during a wipe?

The average busiest point in recent wipes reached 2 players. 23 hours after the latest wipe, the crowd hit its peak.

When does | DEV | USAF Battlefield wipe?

Too few wipes are recorded for | DEV | USAF Battlefield to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 12 days 8 hours.

How to join

What is the process to join | DEV | USAF Battlefield?

Joining is done by opening the console (F1) and running client.connect 208.84.102.73:27015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode Survival as standard in Rust.
mp40
Max players Capacity: 40 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.
modded
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America You can find it in the North America section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.