Offline212.247.125.89:27015checked 1d ago
Pelican Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for Pelican Test?
A gather rate is absent from the name of Pelican Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. Its own label is vanilla: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.
Which map is running on Pelican Test?
A procedural map is what Pelican Test runs, generated by the game.
Server tags
Where can Pelican Test be found in Rust Player Count lists and filters?
The Rust Player Count lists that Pelican Test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
What information do the tags on Pelican Test convey?
For the game's server browser, Pelican Test publishes: gmvanilla (Game mode): Standard vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
How many players does Pelican Test have?
The server Pelican Test is offline at present, with its last appearance 32 hours ago. The average player count for the last seven days is 0, and the highest point was 1. In the past 48 hours, the peak activity occurred at 00:00 UTC, averaging 0 players.
Where does Pelican Test sit in the rankings?
Pelican Test is in the top 67% of all ranked servers with a rank of #14,853 for player hours over the past seven days.
Server details
What is the online status and reliability of Pelican Test?
Last seen 32 hours ago, Pelican Test is offline right now. Rust Player Count recorded it for the first time on 14 October 2026.
What is the Rust version for Pelican Test?
Rust network protocol 2634 and build 167781 on Linux is what Pelican Test uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Pelican Test?
There is no region published by Pelican Test. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 212.247.125.89:27015.
Wipe days
What wipe pattern does Pelican Test follow?
The next wipe for Pelican Test is an estimate based on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 33 hours. The tags show a wipe schedule set to monthly.
Connect to the server
How can I connect to Pelican Test?
Joining is done by opening the console (F1) and running client.connect 212.247.125.89:27015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^m,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.