Online213.146.161.167:28015checked 8m ago
[Snoot Cloud Networks] | Development Server | DO NOT JOIN!
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 10:44 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern [Snoot Cloud Networks] | Development Server | DO NOT JOIN!?
The name of [Snoot Cloud Networks] | Development Server | DO NOT JOIN! does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is running on [Snoot Cloud Networks] | Development Server | DO NOT JOIN!?
A procedural map is what [Snoot Cloud Networks] | Development Server | DO NOT JOIN! runs, generated by the game.
Tags and filters
Where can [Snoot Cloud Networks] | Development Server | DO NOT JOIN! be found in Rust Player Count lists and filters?
The Rust Player Count lists that [Snoot Cloud Networks] | Development Server | DO NOT JOIN! fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on [Snoot Cloud Networks] | Development Server | DO NOT JOIN!?
These are the tags [Snoot Cloud Networks] | Development Server | DO NOT JOIN! publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
How many players does [Snoot Cloud Networks] | Development Server | DO NOT JOIN! have?
With 1 slots, [Snoot Cloud Networks] | Development Server | DO NOT JOIN! has 1 players at the moment. With a peak of 1, the average over seven days is 0 players. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.
What position does [Snoot Cloud Networks] | Development Server | DO NOT JOIN! hold among Rust servers?
Over the last seven days, [Snoot Cloud Networks] | Development Server | DO NOT JOIN! is #6,795 for player hours, placing it in the top 31% of ranked servers.
Server information
What is the online status and reliability of [Snoot Cloud Networks] | Development Server | DO NOT JOIN!?
Right now, [Snoot Cloud Networks] | Development Server | DO NOT JOIN! is up. For the last 1 full day, it was online for 14 of 24 hours, a 58% uptime. Its first appearance in Rust Player Count was on 12 October 2026.
What Rust version is used on [Snoot Cloud Networks] | Development Server | DO NOT JOIN!?
Rust network protocol 2634 and build 167584 on Windows is what [Snoot Cloud Networks] | Development Server | DO NOT JOIN! uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find [Snoot Cloud Networks] | Development Server | DO NOT JOIN!?
A region is not published by [Snoot Cloud Networks] | Development Server | DO NOT JOIN!. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 213.146.161.167:28015.
Wipe information
What should you expect on [Snoot Cloud Networks] | Development Server | DO NOT JOIN! during a wipe?
The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.
What wipe pattern does [Snoot Cloud Networks] | Development Server | DO NOT JOIN! follow?
With so few of [Snoot Cloud Networks] | Development Server | DO NOT JOIN!'s wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 2 days 2 hours ago.
Connect to the server
How can I connect to [Snoot Cloud Networks] | Development Server | DO NOT JOIN!?
To get in, press F1 in Rust and enter client.connect 213.146.161.167:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. It is full right now, so you may have to wait in a queue.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.