Online213.202.205.23:21300checked 11m ago
Dannabell@4Netplayers
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does Dannabell@4Netplayers use?
The name of Dannabell@4Netplayers does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.
Which map is running on Dannabell@4Netplayers?
The game generates a procedural map of size 5,000 with seed 523218427 for Dannabell@4Netplayers. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can Dannabell@4Netplayers be found in Rust Player Count lists and filters?
The Rust Player Count lists that Dannabell@4Netplayers fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on Dannabell@4Netplayers convey?
For the game's server browser, Dannabell@4Netplayers publishes: gmvanilla (Game mode): Unmodified survival gameplay; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How many players does Dannabell@4Netplayers have?
1 of 10 slots are filled on Dannabell@4Netplayers right now. With a peak of 1, the average over seven days is 1 players. In the past 48 hours, the peak activity occurred at 17:00 UTC, averaging 1 players.
Where does Dannabell@4Netplayers sit in the rankings?
Over the last seven days, Dannabell@4Netplayers is #4,197 for player hours, placing it in the top 19% of ranked servers.
Server details
What is the uptime and reliability of Dannabell@4Netplayers?
Right now, Dannabell@4Netplayers is up. The uptime it gives suggests it restarted about 12 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on Dannabell@4Netplayers?
Rust network protocol 2634 and build 167781 on Linux is what Dannabell@4Netplayers uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Dannabell@4Netplayers?
No region is published by Dannabell@4Netplayers. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 213.202.205.23:21300.
What is the performance like on Dannabell@4Netplayers?
The server ran at an average of 30 fps over the last 48 hours, never falling below 30. The highest entity count was 147,618, covering buildings, deployables and all other objects. At its highest, it used 3,732 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe days
What should you expect on Dannabell@4Netplayers during a wipe?
Across its recent wipes, the busiest times averaged 1 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest.
How often does Dannabell@4Netplayers wipe?
The only wipes for Dannabell@4Netplayers are monthly, tied to the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 12 days 23 hours.
Connect to the server
What steps are needed to join Dannabell@4Netplayers?
Joining is done by opening the console (F1) and running client.connect 213.202.205.23:21300. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.