Rust Player Count
83,046 playing now

Online213.202.205.23:21300checked 11m ago

Dannabell@4Netplayers

moddedoxide
Players now 1/ 10 10% full
7-day average 1 peak 1
Rank #4,197 top 19%
Last wipe 12d ago no schedule published
Next wipe 21d 23h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 23h. The force wipe · high confidence

Wipe-day peak 1 players, last three wipes

Coming wipes

21d 23hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:31 UTC FW12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 145/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 193/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 30/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 18/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 58/ 700

Quick answers

from the figures on this page

Rules and settings

What configuration does Dannabell@4Netplayers use?

The name of Dannabell@4Netplayers does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

Which map is running on Dannabell@4Netplayers?

The game generates a procedural map of size 5,000 with seed 523218427 for Dannabell@4Netplayers. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Dannabell@4Netplayers be found in Rust Player Count lists and filters?

The Rust Player Count lists that Dannabell@4Netplayers fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on Dannabell@4Netplayers convey?

For the game's server browser, Dannabell@4Netplayers publishes: gmvanilla (Game mode): Unmodified survival gameplay; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How many players does Dannabell@4Netplayers have?

1 of 10 slots are filled on Dannabell@4Netplayers right now. With a peak of 1, the average over seven days is 1 players. In the past 48 hours, the peak activity occurred at 17:00 UTC, averaging 1 players.

Where does Dannabell@4Netplayers sit in the rankings?

Over the last seven days, Dannabell@4Netplayers is #4,197 for player hours, placing it in the top 19% of ranked servers.

Server details

What is the uptime and reliability of Dannabell@4Netplayers?

Right now, Dannabell@4Netplayers is up. The uptime it gives suggests it restarted about 12 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Dannabell@4Netplayers?

Rust network protocol 2634 and build 167781 on Linux is what Dannabell@4Netplayers uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Dannabell@4Netplayers?

No region is published by Dannabell@4Netplayers. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 213.202.205.23:21300.

What is the performance like on Dannabell@4Netplayers?

The server ran at an average of 30 fps over the last 48 hours, never falling below 30. The highest entity count was 147,618, covering buildings, deployables and all other objects. At its highest, it used 3,732 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What should you expect on Dannabell@4Netplayers during a wipe?

Across its recent wipes, the busiest times averaged 1 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest.

How often does Dannabell@4Netplayers wipe?

The only wipes for Dannabell@4Netplayers are monthly, tied to the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 12 days 23 hours.

Connect to the server

What steps are needed to join Dannabell@4Netplayers?

Joining is done by opening the console (F1) and running client.connect 213.202.205.23:21300. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.