Rust Player Count
63,928 playing now

Offline213.202.205.29:24000checked 9d ago

4Netplayers Rust Server MN

Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,966 top 71%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:35 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average 354/ 450
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average 299/ 350
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average 353/ 350
Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average 293/ 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average 44/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average 303/ 450

Quick answers

from the figures on this page

Rules and settings

What are the server rules for 4Netplayers Rust Server MN?

No gather rate appears in the name of 4Netplayers Rust Server MN. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.

What map is used on 4Netplayers Rust Server MN?

4Netplayers Rust Server MN runs a procedural map of size 6,000 with seed 1234567890, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can 4Netplayers Rust Server MN be found in Rust Player Count lists and filters?

The Rust Player Count lists that 4Netplayers Rust Server MN fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on 4Netplayers Rust Server MN?

For the game's server browser, 4Netplayers Rust Server MN publishes: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How full is 4Netplayers Rust Server MN?

The server 4Netplayers Rust Server MN is offline at present, with its last appearance 9 days 3 hours ago.

How does 4Netplayers Rust Server MN compare in server rankings?

4Netplayers Rust Server MN is in the top 71% of all ranked servers with a rank of #15,966 for player hours over the past seven days.

Server details

What is the uptime and reliability of 4Netplayers Rust Server MN?

Currently offline, 4Netplayers Rust Server MN was last seen 9 days 3 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on 4Netplayers Rust Server MN?

On Linux, 4Netplayers Rust Server MN runs Rust network protocol 2634 and build 166494. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does 4Netplayers Rust Server MN serve?

No region is published by 4Netplayers Rust Server MN. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 213.202.205.29:24000.

Wipe days

What should you expect on 4Netplayers Rust Server MN during a wipe?

Recent wipes saw an average peak of 0 players. The latest wipe saw its biggest crowd 0 hours in.

When does 4Netplayers Rust Server MN wipe?

Too few wipes are recorded for 4Netplayers Rust Server MN to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 12 days 17 hours ago.

How to join

What steps are needed to join 4Netplayers Rust Server MN?

To get in, press F1 in Rust and enter client.connect 213.202.205.29:24000. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8

Game

gmvanilla
Game mode Standard vanilla survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.