Rust Player Count
35,755 playing now

Offline213.202.226.109:28015checked 1d ago

4Netplayers Rust Server

moddedoxide
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,912 top 72%
Last wipe 12d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0123404:0006:0008:0010:0012:0014:00

Hourly average and peak, UTC.

Server performance

01020304004:0006:0008:0010:0012:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct7 Oct10 Oct12 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 27/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 18/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 3/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 10/ 700

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Which map is running on 4Netplayers Rust Server?

The game generates a procedural map of size 3,000 with seed 1234567890 for 4Netplayers Rust Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can 4Netplayers Rust Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that 4Netplayers Rust Server fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on 4Netplayers Rust Server convey?

These are the tags 4Netplayers Rust Server publishes for the game's server browser: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on 4Netplayers Rust Server?

4Netplayers Rust Server is offline at the moment; the last time it was seen was 36 hours ago. For the past week, the average number of players was 0.

How does 4Netplayers Rust Server compare in server rankings?

Over the last seven days, 4Netplayers Rust Server is #15,912 for player hours, placing it in the top 72% of ranked servers.

About the server

What is the online status and reliability of 4Netplayers Rust Server?

4Netplayers Rust Server is down at the moment and was last seen 36 hours ago. Based on the uptime it reports, the last restart was about 4 days 7 hours ago. In the last 7 full days, it was up for 135 of 168 hours, which is 80% uptime. Its first appearance in Rust Player Count was on 2 October 2026.

What Rust version is used on 4Netplayers Rust Server?

Rust network protocol 2634 and build 167231 on Linux is what 4Netplayers Rust Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find 4Netplayers Rust Server?

A region is not published by 4Netplayers Rust Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 213.202.226.109:28015.

What is the performance like on 4Netplayers Rust Server?

In the last 48 hours, it averaged 30 server fps, with a low of 29. Up to 45,406 entities were present, including buildings, deployables and other world objects. Peak memory use was 2,364 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What wipe pattern does 4Netplayers Rust Server follow?

The rhythm of wipes on 4Netplayers Rust Server cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 12 days 8 hours ago.

How to join

How can I connect to 4Netplayers Rust Server?

Open the Rust console with F1, then type client.connect 213.202.226.109:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z

Game

gmvanilla
Game mode Standard vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build Build number: 167231.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.