Rust Player Count
51,552 playing now

OnlineEA213.230.109.15:28015checked 9m ago

[Uz/Ru/Kz] #1 UzRust - Modded

weekly wipes vanillamoddedoxide
Players now 2/ 100 2% full
7-day average 1 peak 6
Rank #2,759 top 12% · #263 in EA
Last wipe 6d ago weekly schedule
Next wipe 1h Thu 15 Oct, 13:18 UTC

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 12% of all ranked servers, top 50% in EA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 15 October, 13:18 UTC, in 1h. Every Thursday at 13:18 UTC · medium confidence

Usual gap 7 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 7 players, last three wipes
Crowd held 33% else halves by day 4

Coming wipes

1hThu 15 Oct, 13:18 UTC
7d 1hThu 22 Oct, 13:18 UTC
14d 1hThu 29 Oct, 13:18 UTC
21d 7hThu 5 Nov, 19:00 UTC FW
28d 1hThu 12 Nov, 13:18 UTC
35d 1hThu 19 Nov, 13:18 UTC
42d 1hThu 26 Nov, 13:18 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 13:18 UTC6d ago 5 – running 0
Thu 1 Oct, 18:30 UTC FW13d ago 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC20d ago 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC27d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
『芬达』100000倍/10.14/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 32 on average 34/ 100
【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 27 on average 32/ 200
〈红牛〉 五倍6人服/10.15号18:00新开 |新手入门|EA · groups of 30+ · weekly · 4 on average 6/ 200
【独来独往】10.13新档|3倍|独狼Solo|秒造|拾取EA · groups of 8+ · weekly · 1 on average 2/ 200
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 137 on average 442/ 450
Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 97 on average 4/ 415

Quick answers

from the figures on this page

Rules and settings

What configuration does [Uz/Ru/Kz] #1 UzRust - Modded use?

A gather rate is absent from the name of [Uz/Ru/Kz] #1 UzRust - Modded. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Vanilla is its own description: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.

Which map is running on [Uz/Ru/Kz] #1 UzRust - Modded?

A procedural map of size 3,500 is what [Uz/Ru/Kz] #1 UzRust - Modded runs, generated by the game with seed 201110278. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can [Uz/Ru/Kz] #1 UzRust - Modded be found in Rust Player Count lists and filters?

The Rust Player Count lists that [Uz/Ru/Kz] #1 UzRust - Modded fits are: Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How should you interpret the tags on [Uz/Ru/Kz] #1 UzRust - Modded?

For the game's server browser, [Uz/Ru/Kz] #1 UzRust - Modded publishes: gmvanilla (Game mode): Unmodified survival gameplay; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe takes place each week; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; EA (East Asia): It appears under East Asia when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How full is [Uz/Ru/Kz] #1 UzRust - Modded?

Right now, 2 players are on [Uz/Ru/Kz] #1 UzRust - Modded, which has 100 slots. The average player count for the last seven days is 1, and the highest point was 6. The busiest time in the last 48 hours was 17:00 UTC, with an average of 3 players.

Where does [Uz/Ru/Kz] #1 UzRust - Modded sit in the rankings?

[Uz/Ru/Kz] #1 UzRust - Modded ranks #2,759 for player hours over the past seven days, #263 in Asia, and is in the top 12% of all ranked servers.

Server information

What is the uptime and reliability of [Uz/Ru/Kz] #1 UzRust - Modded?

Right now, [Uz/Ru/Kz] #1 UzRust - Modded is up. The uptime it gives suggests it restarted about 8 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on [Uz/Ru/Kz] #1 UzRust - Modded?

On Windows, [Uz/Ru/Kz] #1 UzRust - Modded runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find [Uz/Ru/Kz] #1 UzRust - Modded?

Its EA tag shows [Uz/Ru/Kz] #1 UzRust - Modded lists itself in Asia. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 213.230.109.15:28015.

Is [Uz/Ru/Kz] #1 UzRust - Modded lag-free?

Over the last 48 hours, the average server fps was 200, and it never dropped below 144. The maximum number of entities it carried was 79,103, which includes buildings, deployables and everything else. Memory usage reached up to 2,914 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What should you expect on [Uz/Ru/Kz] #1 UzRust - Modded during a wipe?

The average busiest point in recent wipes reached 7 players. 20 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 33% of recent wipes. Otherwise, it dropped below half by day 4.

When does [Uz/Ru/Kz] #1 UzRust - Modded wipe?

The wipe cycle for [Uz/Ru/Kz] #1 UzRust - Modded is every Thursday at 13:18 UTC. A wipe is scheduled for Thursday 15 October at 13:18 UTC. It has been running its current world for 6 days 20 hours. According to its tags, wipes are scheduled weekly.

Connect to the server

What steps are needed to join [Uz/Ru/Kz] #1 UzRust - Modded?

Joining is done by opening the console (F1) and running client.connect 213.230.109.15:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. For more, visit its website at https://uzrust.uz/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,EA,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe takes place each week.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

EA
East Asia It appears under East Asia when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.