Rust Player Count
33,117 playing now

Offline213.34.226.146:28015checked 19d ago

DeepSea Algorithm Test

Players now 1/ 10 10% full
7-day average 0 peak –
Rank #14,087 top 61%
Last wipe 19d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average 134/ 200
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average 71/ 200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average 403/ 425
Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average 87/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average 14/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average 83/ 100

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern DeepSea Algorithm Test?

No gather rate appears in the name of DeepSea Algorithm Test. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

What map is used on DeepSea Algorithm Test?

A procedural map, generated by the game, runs on DeepSea Algorithm Test.

Tags and filters

Where can DeepSea Algorithm Test be found in Rust Player Count lists and filters?

The Rust Player Count lists that DeepSea Algorithm Test fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What information do the tags on DeepSea Algorithm Test convey?

These are the tags DeepSea Algorithm Test publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is DeepSea Algorithm Test?

Currently offline, DeepSea Algorithm Test was last seen 19 days 6 hours ago.

How does DeepSea Algorithm Test compare in server rankings?

Over the last seven days, DeepSea Algorithm Test is #14,087 for player hours, placing it in the top 61% of ranked servers.

Server information

What is the online status and reliability of DeepSea Algorithm Test?

Currently offline, DeepSea Algorithm Test was last seen 19 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Player Count was on 25 September 2026.

What Rust version is used on DeepSea Algorithm Test?

On Windows, DeepSea Algorithm Test runs Rust network protocol 2633 and build 165217. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does DeepSea Algorithm Test serve?

A region is not published by DeepSea Algorithm Test. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 213.34.226.146:28015.

Wipe information

What wipe pattern does DeepSea Algorithm Test follow?

The rhythm of wipes on DeepSea Algorithm Test cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 19 days 7 hours ago.

Connect to the server

What is the process to join DeepSea Algorithm Test?

To get in, press F1 in Rust and enter client.connect 213.34.226.146:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2633
Protocol Your game version needs to be on protocol 2633 to connect.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.