Rust Player Count
73,267 playing now

Online216.128.158.76:28015checked 7m ago

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

moddedoxide
Players now 0/ 100 0% full
7-day average 0 peak 3
Rank #9,703 top 43%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 2 players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:14 UTC11d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 103 on average 172/ 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 84 on average 118/ 999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average 27/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average 25/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average 26/ 100

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas use?

No gather rate appears in the name of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. The group limit is the game's default of 8 players. The server runs combat training, loot handed out for aim and PvP practice. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The game generates a procedural map of size 3,000 with seed 276498425 for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can Winners vs Whiners | Deathmatch • Instant Respawn • Arenas be found in Rust Player Count lists and filters?

The Rust Player Count lists that Winners vs Whiners | Deathmatch • Instant Respawn • Arenas fits are: Rust aim training servers, Rust build and creative servers, Modded Rust servers, Battlefield Rust servers and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas convey?

These are the tags Winners vs Whiners | Deathmatch • Instant Respawn • Arenas publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^c (Creative): Creative building: no gathering, just construct as you wish; ^d (Combat training): Practise your aim and PvP skills; the loot is supplied; ^i (Battlefield): Quick PvP action with kits and increased rates; ^k (Build server): Build and test base designs here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How many players does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas have?

Right now, 0 players are on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas, which has 100 slots. With a peak of 3, the average over seven days is 0 players. The highest average in the last 48 hours was 3 players at 17:00 UTC.

How does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas compare in server rankings?

For player hours in the last seven days, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas ranks #9,703 and is in the top 43% of all ranked servers.

Server information

What is the online status and reliability of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

You can find Winners vs Whiners | Deathmatch • Instant Respawn • Arenas online at the moment. It reports an uptime that puts the last restart at roughly 10 days 19 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Rust network protocol 2634 and build 166494 on Linux is what Winners vs Whiners | Deathmatch • Instant Respawn • Arenas uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

A region is not published by Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 216.128.158.76:28015.

What is the performance like on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

In the last 48 hours, it averaged 156 server fps, with a low of 28. The highest entity count was 50,233, covering buildings, deployables and all other objects. Peak memory use was 4,164 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What should you expect on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas during a wipe?

Across its recent wipes, the busiest times averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas wipe?

The rhythm of wipes on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 11 days 15 hours.

Connect to the server

What is the process to join Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Open the Rust console with F1, then type client.connect 216.128.158.76:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://discord.com/invite/w5XKYYdd8Z.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^c,^d,^i,^k,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs166494
Build The game build is 166494.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Gameplay

^c
Creative Creative building: no gathering, just construct as you wish.
^d
Combat training Practise your aim and PvP skills; the loot is supplied.
^i
Battlefield Quick PvP action with kits and increased rates.
^k
Build server Build and test base designs here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.