Offline216.146.25.53:28015checked 16h ago
Rust Defensive Telemetry Lab
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Rust Defensive Telemetry Lab?
A gather rate is absent from the name of Rust Defensive Telemetry Lab. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is running on Rust Defensive Telemetry Lab?
A procedural map is what Rust Defensive Telemetry Lab runs, generated by the game.
Tags and filters
Where can Rust Defensive Telemetry Lab be found in Rust Player Count lists and filters?
These Rust Player Count lists include Rust Defensive Telemetry Lab: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you interpret the tags on Rust Defensive Telemetry Lab?
The game's server browser reads these tags from Rust Defensive Telemetry Lab: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How many players does Rust Defensive Telemetry Lab have?
Currently offline, Rust Defensive Telemetry Lab was last seen 16 hours ago. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours was 1 players at 14:00 UTC.
What position does Rust Defensive Telemetry Lab hold among Rust servers?
Rust Defensive Telemetry Lab is in the top 34% of all ranked servers with a rank of #7,628 for player hours over the past seven days.
About the server
How reliable is Rust Defensive Telemetry Lab, and is it online?
Currently offline, Rust Defensive Telemetry Lab was last seen 16 hours ago. For the last 2 full days, it was online for 19 of 48 hours, a 40% uptime. Rust Player Count recorded it for the first time on 11 October 2026.
What is the Rust version for Rust Defensive Telemetry Lab?
Windows hosts Rust Defensive Telemetry Lab, which runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.
What region does Rust Defensive Telemetry Lab serve?
A region is not published by Rust Defensive Telemetry Lab. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 216.146.25.53:28015.
Wipe days
When does Rust Defensive Telemetry Lab wipe?
The rhythm of wipes on Rust Defensive Telemetry Lab cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 3 days 1 hours.
How to join
How can I connect to Rust Defensive Telemetry Lab?
Joining is done by opening the console (F1) and running client.connect 216.146.25.53:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.