Rust Player Count
32,992 playing now

Online216.39.241.162:28025checked 12m ago

Zombie Land - TEST 1

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #7,128 top 32%
Last wipe 15h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.511.5207:0016:0001:0010:0019:0004:00Wiped Wed 14 Oct, 14:43 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152007:0016:0001:0010:0019:0004:00Wiped Wed 14 Oct, 14:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.8 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:43 UTC15h ago – – running 0
Thu 8 Oct, 15:24 UTC6d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC7d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC9d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC10d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW13d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC14d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC19d ago 2 held half 5 days 0
Mon 21 Sep, 19:54 UTC23d ago 4 held half 4.1 days 0
Sun 20 Sep, 15:25 UTC24d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 43/ 300
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 5/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average 0/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 12/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 2/ 200

Quick answers

from the figures on this page

Rules and settings

Which rules govern Zombie Land - TEST 1?

A gather rate is absent from the name of Zombie Land - TEST 1. A maximum of 14 players per group. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on Zombie Land - TEST 1?

Zombie Land - TEST 1 runs a procedural map of size 4,500 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Tags, lists and filters

Who operates Zombie Land - TEST 1?

Because Zombie Land - TEST 1 and 2 other servers we track all publish a zombieland.io hostname, they are likely run by the same operator.

Where can Zombie Land - TEST 1 be found in Rust Player Count lists and filters?

The Rust Player Count lists that Zombie Land - TEST 1 fits are: Modded Rust servers and Rust zombie servers, listed live. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the tags on Zombie Land - TEST 1?

For the game's server browser, Zombie Land - TEST 1 publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): 50 slots are available; ts14 (Group limit): You can have up to 14 players per team; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $rus4 (Region code): us4 is the region code for this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How full is Zombie Land - TEST 1?

Right now, 0 players are on Zombie Land - TEST 1, which has 50 slots. With a peak of 2, the average over seven days is 0 players. The highest average in the last 48 hours was 1 players at 19:00 UTC.

How does Zombie Land - TEST 1 compare in server rankings?

For player hours in the last seven days, Zombie Land - TEST 1 ranks #7,128 and is in the top 32% of all ranked servers.

Server information

What is the uptime and reliability of Zombie Land - TEST 1?

Zombie Land - TEST 1 is currently online. Based on the uptime it reports, the last restart was about 13 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Zombie Land - TEST 1?

Windows hosts Zombie Land - TEST 1, which runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Zombie Land - TEST 1?

With no region published by Zombie Land - TEST 1, its region code is us4. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 216.39.241.162:28025.

How well does Zombie Land - TEST 1 perform?

Over the last 48 hours, the average server fps was 20, and it never dropped below 17. The highest entity count was 106,594, covering buildings, deployables and all other objects. At its highest, it used 3,729 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What should you expect on Zombie Land - TEST 1 during a wipe?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 0 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 1.

When does Zombie Land - TEST 1 wipe?

Wipes on Zombie Land - TEST 1 come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 15 hours.

How to join

What steps are needed to join Zombie Land - TEST 1?

To get in, press F1 in Rust and enter client.connect 216.39.241.162:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. http://Zombieland.io is its website.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2634,gmrust,cs166652,ts14,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players 50 slots are available.
ts14
Group limit You can have up to 14 players per team.
v2634
Protocol Joining requires the same protocol: 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$rus4
Region code us4 is the region code for this server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.