Rust Player Count
44,381 playing now

Offline217.119.77.167:28015checked 17d ago

RustCommerce-POC-Inbound

moddedoxide
Players now 0/ 1 0% full
7-day average 0 peak –
Rank #16,841 top 72%
Last wipe 17d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 15.1 days between real wipes
Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 11 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 12:28 UTC17d ago 0 – running 0
Fri 11 Sep, 09:03 UTC32d ago – – 15.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 22/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 11/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average 20/ 200

Quick answers

from the figures on this page

Rules and settings

What are the server rules for RustCommerce-POC-Inbound?

A gather rate is absent from the name of RustCommerce-POC-Inbound. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on RustCommerce-POC-Inbound?

A procedural map, generated by the game, runs on RustCommerce-POC-Inbound.

Tags and filters

Where can RustCommerce-POC-Inbound be found in Rust Player Count lists and filters?

These Rust Player Count lists include RustCommerce-POC-Inbound: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the tags on RustCommerce-POC-Inbound?

The game's server browser reads these tags from RustCommerce-POC-Inbound: gmrust (Game mode): The usual Rust survival experience; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Joining requires the same protocol: 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is RustCommerce-POC-Inbound?

Currently offline, RustCommerce-POC-Inbound was last seen 17 days 5 hours ago.

What position does RustCommerce-POC-Inbound hold among Rust servers?

RustCommerce-POC-Inbound is in the top 72% of all ranked servers with a rank of #16,841 for player hours over the past seven days.

About the server

What is the online status and reliability of RustCommerce-POC-Inbound?

Last seen 17 days 5 hours ago, RustCommerce-POC-Inbound is offline right now. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 18 September 2026 is when Rust Player Count first saw it.

What is the Rust version for RustCommerce-POC-Inbound?

Linux hosts RustCommerce-POC-Inbound, which runs Rust network protocol 2633 and build 163207. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find RustCommerce-POC-Inbound?

No region is published by RustCommerce-POC-Inbound. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 217.119.77.167:28015.

Wipe information

What happens on RustCommerce-POC-Inbound when a wipe occurs?

Across its recent wipes, the busiest times averaged 0 players. The latest wipe saw its biggest crowd 0 hours in.

How often does RustCommerce-POC-Inbound wipe?

The rhythm of wipes on RustCommerce-POC-Inbound cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 17 days 13 hours ago.

Connect to the server

How can I connect to RustCommerce-POC-Inbound?

To get in, press F1 in Rust and enter client.connect 217.119.77.167:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp1
Max players Capacity: 1 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2633
Protocol Joining requires the same protocol: 2633.
cs163207
Build Build number: 163207.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.