Rust Player Count
53,582 playing now

Offline217.235.33.249:28015checked 26d ago

Rip_Was Test Server

moddedoxide
Players now 1/ 10 10% full
7-day average 0 peak –
Rank #13,264 no region published
Last wipe 35d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 134/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 143/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 38/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 11/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 37/ 700

Quick answers

from the figures on this page

Settings and map

Which rules govern Rip_Was Test Server?

The name of Rip_Was Test Server does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Rip_Was Test Server?

A procedural map is what Rip_Was Test Server runs, generated by the game.

Tags, lists and filters

Where can Rip_Was Test Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Rip_Was Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you interpret the tags on Rip_Was Test Server?

For the game's server browser, Rip_Was Test Server publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): Joining requires the same protocol: 2633; cs163207 (Build): It runs on game build 163207; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on Rip_Was Test Server?

Rip_Was Test Server is offline at the moment; the last time it was seen was 26 days 16 hours ago.

How does Rip_Was Test Server compare in server rankings?

Rip_Was Test Server is in the top – of all ranked servers with a rank of #13,264 for player hours over the past seven days.

Server details

What is the uptime and reliability of Rip_Was Test Server?

Last seen 26 days 16 hours ago, Rip_Was Test Server is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Rip_Was Test Server?

Rust network protocol 2633 and build 163207 on Windows is what Rip_Was Test Server uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Rip_Was Test Server?

A region is not published by Rip_Was Test Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 217.235.33.249:28015.

Wipe days

How often does Rip_Was Test Server wipe?

With so few of Rip_Was Test Server's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 35 days 20 hours ago.

Join the server

What is the process to join Rip_Was Test Server?

Joining is done by opening the console (F1) and running client.connect 217.235.33.249:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2633
Protocol Joining requires the same protocol: 2633.
cs163207
Build It runs on game build 163207.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.