Rust Player Count
55,507 playing now

Online219.164.228.12:28015checked 12m ago

JP-APOLLO-RUST-PVE-SERVER

monthly wipes moddedcarbonpve
Players now 7/ 100 7% full
7-day average 8 peak 23
Rank #1,215 top 5%
Last wipe 14d ago monthly schedule
Next wipe 20d 17h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0510152002:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 20d 17h. The force wipe · high confidence

Usual gap 27.6 days between real wipes
Wipe-day peak 26 players, last three wipes
Crowd held 0% else halves by day 13

Coming wipes

20d 17hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Thu 1 OctFri 4 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:08 UTC FW14d ago 30 – running 1
Fri 4 Sep, 08:06 UTC41d ago 23 halved by day 13 27.6 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 64 on average 26/ 100
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 41 on average 43/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 19 on average 15/ 88
[JP][PvE]ゆるラス☮YURU RUSTEA · groups of 12+ · monthly · 16 on average 6/ 75
[JP]ちょっぴりHard-PvE RiSu ServerEA · groups of 8+ · monthly · 16 on average 9/ 100
【青岩-PVE服】原倍/萌新/突袭据点EA · groups of 8+ · monthly · 13 on average 5/ 200

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern JP-APOLLO-RUST-PVE-SERVER?

No gather rate appears in the name of JP-APOLLO-RUST-PVE-SERVER. Group size is limited to 16 players. The server runs pve, other players cannot be fought. The server browser lists it under Modded, because plugins or settings alter the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on JP-APOLLO-RUST-PVE-SERVER?

A procedural map of size 4,500 is what JP-APOLLO-RUST-PVE-SERVER runs, generated by the game with seed 1739184776. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can JP-APOLLO-RUST-PVE-SERVER be found in Rust Player Count lists and filters?

The Rust Player Count lists that JP-APOLLO-RUST-PVE-SERVER fits are: Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you interpret the tags on JP-APOLLO-RUST-PVE-SERVER?

These are the tags JP-APOLLO-RUST-PVE-SERVER publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): The server has 100 slots; ts16 (Group limit): Teams are capped at 16 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^p (PvE): This is PvE: the world is hostile, but players are not; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): Carbon, a plugin framework, is installed. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on JP-APOLLO-RUST-PVE-SERVER?

With 100 slots, JP-APOLLO-RUST-PVE-SERVER has 7 players at the moment. With a peak of 23, the average over seven days is 8 players. In the past 48 hours, the peak activity occurred at 12:00 UTC, averaging 15 players.

How does JP-APOLLO-RUST-PVE-SERVER compare in server rankings?

Over the last seven days, JP-APOLLO-RUST-PVE-SERVER is #1,215 for player hours, placing it in the top 5% of ranked servers.

Server information

What is the online status and reliability of JP-APOLLO-RUST-PVE-SERVER?

Right now, JP-APOLLO-RUST-PVE-SERVER is up. Based on the uptime it reports, the last restart was about 3 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for JP-APOLLO-RUST-PVE-SERVER?

Rust network protocol 2634 and build 167781 on Windows is what JP-APOLLO-RUST-PVE-SERVER uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of JP-APOLLO-RUST-PVE-SERVER?

Without a region tag from JP-APOLLO-RUST-PVE-SERVER, its name points to Asia. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 219.164.228.12:28015.

What is the performance like on JP-APOLLO-RUST-PVE-SERVER?

The server ran at an average of 87 fps over the last 48 hours, never falling below 35. Up to 200,419 entities were present, including buildings, deployables and other world objects. At its highest, it used 8,465 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What changes on JP-APOLLO-RUST-PVE-SERVER on wipe day?

The average busiest point in recent wipes reached 26 players. 31 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 13.

What wipe pattern does JP-APOLLO-RUST-PVE-SERVER follow?

Wipes happen once a month on JP-APOLLO-RUST-PVE-SERVER, along with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 14 days 2 hours ago. Its tags declare wipes on a monthly schedule.

Connect to the server

How can I connect to JP-APOLLO-RUST-PVE-SERVER?

Open the Rust console with F1, then type client.connect 219.164.228.12:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://discord.com/invite/9AcbMCKcvd is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^m,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players The server has 100 slots.
ts16
Group limit Teams are capped at 16 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build It runs on game build 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Expect one wipe per month, alongside the forced wipe from Facepunch.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.