Rust Player Count
35,701 playing now

Online220.158.22.122:28015checked 13m ago

MARs JP

Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #14,327 top 64%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

025507510008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 13.5 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:54 UTC3d ago 2 – running 0
Sun 27 Sep, 12:15 UTC16d ago 1 halved by day 2 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA LongEA · groups of 12+ · monthly · 204 on average 117/ 200
Rustoria.co - SEA MainEA · groups of 16+ · weekly · 145 on average 22/ 200
Rustafied.com - SEA LongEA · groups of 16+ · monthly · 99 on average 64/ 200
Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 96 on average 24/ 415
Rustafied.com - SEA MainEA · groups of 16+ · weekly · 76 on average 14/ 100
[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 61 on average 46/ 250

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for MARs JP?

No gather rate appears in the name of MARs JP. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.

Which map is running on MARs JP?

MARs JP runs a procedural map of size 4,500 with seed 19686, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can MARs JP be found in Rust Player Count lists and filters?

The Rust Player Count lists that MARs JP fits are: Best Rust PvE servers. You can find it on the server list using these filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you interpret the tags on MARs JP?

These are the tags MARs JP publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How full is MARs JP?

With 50 slots, MARs JP has 0 players at the moment. With a peak of 2, the average over seven days is 0 players.

How does MARs JP compare in server rankings?

For player hours in the last seven days, MARs JP ranks #14,327 and is in the top 64% of all ranked servers.

Server information

What is the online status and reliability of MARs JP?

MARs JP is currently online. The uptime it gives suggests it restarted about 3 days 4 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 26 September 2026.

What Rust version is used on MARs JP?

Linux hosts MARs JP, which runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of MARs JP?

Its name points to Asia, even though MARs JP publishes no region tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 220.158.22.122:28015.

What is the performance like on MARs JP?

Over the last 48 hours, the average server fps was 65, and it never dropped below 37. The maximum number of entities it carried was 121,992, which includes buildings, deployables and everything else. Memory usage reached up to 3,909 MB. A climbing entity count and low fps are felt as lag by players.

Wipe information

What happens on MARs JP when a wipe occurs?

Recent wipes saw an average peak of 2 players. The latest wipe saw its biggest crowd 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 2.

What wipe pattern does MARs JP follow?

With so few of MARs JP's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 3 days 6 hours ago.

How to join

What steps are needed to join MARs JP?

Joining is done by opening the console (F1) and running client.connect 220.158.22.122:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.