Rust Player Count
74,270 playing now

Online23.109.45.243:25576checked 10m ago

ER Test server 2

moddedoxide
Players now 0/ 500 0% full
7-day average 0 peak 2
Rank #9,239 top 42%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75121:0006:0015:0000:0009:0018:00Wiped Tue 13 Oct, 14:35 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040021:0006:0015:0000:0009:0018:00Wiped Tue 13 Oct, 14:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.3 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 3 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctWed 7 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 14:35 UTC1d ago – – running 0
Fri 9 Oct, 09:05 UTC5d ago 2 halved by day 1 4.2 days 0
Wed 7 Oct, 18:27 UTC7d ago 3 – 1.6 days 0
Mon 5 Oct, 21:57 UTC8d ago 3 – 1.9 days 1
Sun 4 Oct, 20:23 UTC9d ago 3 – 1.1 days 1
Sun 4 Oct, 12:17 UTC10d ago 4 – 0.3 days 0
Fri 2 Oct, 13:12 UTC12d ago 1 – 2 days 1
Thu 1 Oct, 20:26 UTC FW12d ago 1 – 0.7 days 0
Wed 30 Sep, 20:48 UTC13d ago 1 – 1 days 0
Tue 29 Sep, 14:15 UTC15d ago 2 – 1.3 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 116/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 150/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 20/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 7/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 51/ 700

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for ER Test server 2?

The name of ER Test server 2 does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on ER Test server 2?

ER Test server 2 runs a procedural map of size 4,500 with seed 129071275, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.

Tags, lists and filters

Where can ER Test server 2 be found in Rust Player Count lists and filters?

These Rust Player Count lists include ER Test server 2: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What information do the tags on ER Test server 2 convey?

The game's server browser reads these tags from ER Test server 2: gmrust (Game mode): The usual Rust survival experience; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does ER Test server 2 have?

Right now, 0 players are on ER Test server 2, which has 500 slots. With a peak of 2, the average over seven days is 0 players. The highest average in the last 48 hours was 0 players at 17:00 UTC.

What position does ER Test server 2 hold among Rust servers?

Over the last seven days, ER Test server 2 is #9,239 for player hours, placing it in the top 42% of ranked servers.

Server details

What is the uptime and reliability of ER Test server 2?

Right now, ER Test server 2 is up. Based on the uptime it reports, the last restart was about 14 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on ER Test server 2?

On Linux, ER Test server 2 runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of ER Test server 2?

There is no region published by ER Test server 2. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 23.109.45.243:25576.

Is ER Test server 2 lag-free?

Over the last 48 hours, the average server fps was 236, and it never dropped below 78. The maximum number of entities it carried was 224,526, which includes buildings, deployables and everything else. Peak memory use was 4,107 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What happens on ER Test server 2 when a wipe occurs?

Recent wipes saw an average peak of 3 players. The latest wipe saw its biggest crowd 4 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 1.

How often does ER Test server 2 wipe?

Wipes on ER Test server 2 come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 26 hours.

Join the server

What steps are needed to join ER Test server 2?

Joining is done by opening the console (F1) and running client.connect 23.109.45.243:25576. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp500
Max players The server has 500 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.