Online23.109.63.157:28080checked 13m ago
Rust Dev Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:44 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Rust Dev Server?
The name of Rust Dev Server does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.
What map is used on Rust Dev Server?
Rust Dev Server runs a procedural map of size 1,500 with seed 289356, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can Rust Dev Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that Rust Dev Server fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on Rust Dev Server?
For the game's server browser, Rust Dev Server publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How many players does Rust Dev Server have?
1 of 50 slots are filled on Rust Dev Server right now. The seven-day average is 0 players, with a peak of 2. In the past 48 hours, the peak activity occurred at 11:00 UTC, averaging 2 players.
Where does Rust Dev Server sit in the rankings?
Rust Dev Server is in the top 21% of all ranked servers with a rank of #4,620 for player hours over the past seven days.
Server information
What is the online status and reliability of Rust Dev Server?
Rust Dev Server is currently online. It reports an uptime that puts the last restart at roughly 11 days 15 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on Rust Dev Server?
Rust network protocol 2634 and build 166586 on Windows is what Rust Dev Server uses. Joining requires the same protocol on your game; Steam updates it for you.
What region does Rust Dev Server serve?
There is no region published by Rust Dev Server. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 23.109.63.157:28080.
Is Rust Dev Server lag-free?
Over the last 48 hours, the average server fps was 233, and it never dropped below 203. The maximum number of entities it carried was 9,717, which includes buildings, deployables and everything else. At its highest, it used 1,454 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe days
What changes on Rust Dev Server on wipe day?
Across its recent wipes, the busiest times averaged 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.
How often does Rust Dev Server wipe?
Too few wipes are recorded for Rust Dev Server to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 11 days 16 hours.
Join the server
What is the process to join Rust Dev Server?
Joining is done by opening the console (F1) and running client.connect 23.109.63.157:28080. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.