Rust Player Count
82,749 playing now

Online23.27.211.226:28018checked 11m ago

Server Has Moved!

moddedcarbon
Players now 0/ ?
7-day average 0 peak 2
Rank #11,460 top 52%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.511.5217:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

01020304017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1 days between real wipes
On rhythm 25% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 50% else halves by day 1

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC6d ago – – running 0
Wed 7 Oct, 04:47 UTC7d ago – – – 0
Tue 6 Oct, 01:05 UTC8d ago – – – 0
Mon 5 Oct, 18:42 UTC8d ago – – – 0
Sat 3 Oct, 10:20 UTC11d ago – – – 0
Thu 1 Oct, 08:13 UTC13d ago – – – 1
Thu 1 Oct, 02:12 UTC13d ago – – – 0
Wed 30 Sep, 08:48 UTC14d ago – – – 0
Mon 28 Sep, 09:45 UTC16d ago 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average 203/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 189/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 91/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 41/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 71/ 700

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Server Has Moved!?

A gather rate is absent from the name of Server Has Moved!. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on Server Has Moved!?

A procedural map of size 4,000 is what Server Has Moved! runs, generated by the game with seed 2098159377. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: Custom Map.

Tags and filters

Where can Server Has Moved! be found in Rust Player Count lists and filters?

The Rust Player Count lists that Server Has Moved! fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on Server Has Moved! convey?

These are the tags Server Has Moved! publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on Server Has Moved!?

The current player count on Server Has Moved! is 0. With a peak of 2, the average over seven days is 0 players. The busiest time in the last 48 hours was 07:00 UTC, with an average of 1 players.

How does Server Has Moved! compare in server rankings?

Server Has Moved! is in the top 52% of all ranked servers with a rank of #11,460 for player hours over the past seven days.

Server information

What is the uptime and reliability of Server Has Moved!?

Right now, Server Has Moved! is up. Based on the uptime it reports, the last restart was about 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Server Has Moved!?

Linux hosts Server Has Moved!, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Server Has Moved! serve?

There is no region published by Server Has Moved!. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 23.27.211.226:28018.

What is the performance like on Server Has Moved!?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Up to 8,341 entities were present, including buildings, deployables and other world objects. Peak memory use was 3,360 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What should you expect on Server Has Moved! during a wipe?

Recent wipes saw an average peak of 1 players. With 1 more waiting in the queue, the latest wipe peaked 0 hours after the wipe. Half that peak was maintained until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 1.

What wipe pattern does Server Has Moved! follow?

With irregular wipe times on Server Has Moved!, no next wipe is possible to predict. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 11 days 5 hours.

How to join

What is the process to join Server Has Moved!?

To get in, press F1 in Rust and enter client.connect 23.27.211.226:28018. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. You can find its website at https://discord.com/invite/koalakopters.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp0
Max players The server has 0 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.