Rust Player Count
86,000 playing now

OfflineEU23.81.34.186:26015checked 1h ago

Complete Build System | by hionet.com - staging

moddedcarbon
Players now 1/ 5 20% full
7-day average 0 peak 1
Rank #14,791 top 67% · #2469 in EU
Last wipe 2h ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeakWipe
00.250.50.75107:0008:0009:00Wiped Sat 17 Oct, 07:41 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304007:0008:0009:00Wiped Sat 17 Oct, 07:41 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 67% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 121 on average 127/ 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average 45/ 100
AQRUX RUST BUILD | CREATIVE | ПЕРЕЕХАЛEU · groups of 8+ · monthly · 26 on average 0/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 21 on average 49/ 100
Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 19 on average 11/ 150
ShockRust | Build ОбновлениеEU · no group limit · 8 on average 7/ 50

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Complete Build System | by hionet.com - staging use?

A gather rate is absent from the name of Complete Build System | by hionet.com - staging. Groups are capped at 8 players, the default in the game. build & creative is the game mode, building sandbox, no gathering. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on Complete Build System | by hionet.com - staging?

A procedural map of size 4,500 is what Complete Build System | by hionet.com - staging runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Tags and filters

Where can Complete Build System | by hionet.com - staging be found in Rust Player Count lists and filters?

The Rust Player Count lists that Complete Build System | by hionet.com - staging fits are: Rust build and creative servers, EU Rust servers, Modded Rust servers and Rust creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the tags on Complete Build System | by hionet.com - staging?

For the game's server browser, Complete Build System | by hionet.com - staging publishes: gmvanilla (Game mode): Unmodified survival gameplay; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2635 (Protocol): Joining requires the same protocol: 2635; cs168330 (Build): Build number: 168330; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^c (Creative): Creative building: no gathering, just construct as you wish; ^k (Build server): For practising base building and design; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed; EU (Europe): You can find it in the Europe section of the server browser. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How full is Complete Build System | by hionet.com - staging?

Currently offline, Complete Build System | by hionet.com - staging was last seen 1 hours ago. The average player count for the last seven days is 0, and the highest point was 1. The busiest time in the last 48 hours was 09:00 UTC, with an average of 0 players.

Where does Complete Build System | by hionet.com - staging sit in the rankings?

In the last seven days, Complete Build System | by hionet.com - staging is #14,791 for player hours, #2,469 in Europe, and within the top 67% of ranked servers.

Server information

What is the uptime and reliability of Complete Build System | by hionet.com - staging?

Complete Build System | by hionet.com - staging is down at the moment and was last seen 1 hours ago. It reports an uptime that puts the last restart at roughly 1 hours ago. Its first appearance in Rust Player Count was on 17 October 2026.

What Rust version is used on Complete Build System | by hionet.com - staging?

On Linux, Complete Build System | by hionet.com - staging runs Rust network protocol 2635 and build 168330. Joining requires the same protocol on your game; Steam updates it for you.

What region does Complete Build System | by hionet.com - staging serve?

In Europe, Complete Build System | by hionet.com - staging lists itself with its EU tag. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 23.81.34.186:26015.

How well does Complete Build System | by hionet.com - staging perform?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Up to 18,000 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 1,183 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

How often does Complete Build System | by hionet.com - staging wipe?

With so few of Complete Build System | by hionet.com - staging's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 2 hours ago.

Connect to the server

What is the process to join Complete Build System | by hionet.com - staging?

Open the Rust console with F1, then type client.connect 23.81.34.186:26015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://codefling.com/plugins/complete-build-system-sandbox-system.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^c,^k,EU,gmvanilla,cs168330,ts8

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2635
Protocol Joining requires the same protocol: 2635.
cs168330
Build Build number: 168330.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Gameplay

^c
Creative Creative building: no gathering, just construct as you wish.
^k
Build server For practising base building and design.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Region

EU
Europe You can find it in the Europe section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.