Rust Player Count
56,221 playing now

Online24.8.85.119:28325checked 11m ago

Backstage firewall test

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,267 top 71%
Last wipe 23h ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeakWipe
0123422:0002:0007:0011:0016:0020:00Wiped Mon 19 Oct, 22:16 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040022:0002:0007:0011:0016:0020:00Wiped Mon 19 Oct, 22:16 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 54/ 400
МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 108 on average 135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average 65/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 83 on average 28/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 73 on average 61/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 20.10EU · groups of 16+ · monthly · 72 on average 161/ 700

Quick answers

from the figures on this page

Settings and map

What configuration does Backstage firewall test use?

The name of Backstage firewall test does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on Backstage firewall test?

Backstage firewall test runs a procedural map of size 2,000 with seed 1610380731, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Backstage firewall test be found in Rust Player Count lists and filters?

The Rust Player Count lists that Backstage firewall test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on Backstage firewall test convey?

The game's server browser reads these tags from Backstage firewall test: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): It uses Carbon for plugins. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on Backstage firewall test?

0 of 10 slots are filled on Backstage firewall test right now. The average player count for the past seven days is 0.

What position does Backstage firewall test hold among Rust servers?

Over the last seven days, Backstage firewall test is #15,267 for player hours, placing it in the top 71% of ranked servers.

Server information

What is the uptime and reliability of Backstage firewall test?

You can find Backstage firewall test online at the moment. It reports an uptime that puts the last restart at roughly 16 hours ago. Rust Player Count recorded it for the first time on 19 October 2026.

What Rust version is used on Backstage firewall test?

On Windows, Backstage firewall test runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Backstage firewall test?

There is no region published by Backstage firewall test. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 24.8.85.119:28325.

Is Backstage firewall test lag-free?

Over the last 48 hours, the average server fps was 244, and it never dropped below 240. Up to 15,007 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 1,104 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

How often does Backstage firewall test wipe?

With so few of Backstage firewall test's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 23 hours ago.

Connect to the server

What is the process to join Backstage firewall test?

Joining is done by opening the console (F1) and running client.connect 24.8.85.119:28325. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Standard vanilla survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.