Offline31.175.162.40:28015checked 30d ago
ServerName
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern ServerName?
The name of ServerName does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.
Which map is running on ServerName?
A procedural map is what ServerName runs, generated by the game.
Tags and filters
Where can ServerName be found in Rust Player Count lists and filters?
The Rust Player Count lists that ServerName fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What information do the tags on ServerName convey?
The game's server browser reads these tags from ServerName: gmrust (Game mode): The usual Rust survival experience; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs163794 (Build): It runs on game build 163794; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How full is ServerName?
The server ServerName is offline at present, with its last appearance 30 days 22 hours ago.
About the server
What is the uptime and reliability of ServerName?
Currently offline, ServerName was last seen 30 days 22 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for ServerName?
Windows hosts ServerName, which runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam updates it for you.
What region does ServerName serve?
No region is published by ServerName. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 31.175.162.40:28015.
Wipe schedule
How often does ServerName wipe?
Too few wipes are recorded for ServerName to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 37 days 18 hours ago.
How to join
What is the process to join ServerName?
Joining is done by opening the console (F1) and running client.connect 31.175.162.40:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp5
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.