Rust Player Count
54,499 playing now

Online31.214.196.157:7917checked 11m ago

Moon's Fun House

Players now 0/ 55 0% full
7-day average 0 peak –
Rank #15,948 top 72%
Last wipe 12d ago no schedule published
Next wipe 22d 7h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 7h. The force wipe · high confidence

Wipe-day peak 0 players, last three wipes

Coming wipes

22d 7hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average 484/ 500
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average 283/ 300
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average 159/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average 235/ 225
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 28/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average 249/ 300

Quick answers

from the figures on this page

Settings and map

What are the server rules for Moon's Fun House?

No gather rate appears in the name of Moon's Fun House. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is on.

Which map is running on Moon's Fun House?

A procedural map of size 4,000 is what Moon's Fun House runs, generated by the game with seed 6738. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Moon's Fun House be found in Rust Player Count lists and filters?

The Rust Player Count lists that Moon's Fun House fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on Moon's Fun House?

These are the tags Moon's Fun House publishes for the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp55 (Max players): The server has 55 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is Moon's Fun House?

With 55 slots, Moon's Fun House has 0 players at the moment. The average player count for the past seven days is 0.

How does Moon's Fun House compare in server rankings?

Over the last seven days, Moon's Fun House is #15,948 for player hours, placing it in the top 72% of ranked servers.

About the server

What is the online status and reliability of Moon's Fun House?

You can find Moon's Fun House online at the moment. Based on the uptime it reports, the last restart was about 22 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Moon's Fun House?

On Windows, Moon's Fun House runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Moon's Fun House?

A region is not published by Moon's Fun House. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 31.214.196.157:7917.

Is Moon's Fun House lag-free?

Over the last 48 hours, the average server fps was 85, and it never dropped below 62. The maximum number of entities it carried was 91,630, which includes buildings, deployables and everything else. Peak memory use was 2,340 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What changes on Moon's Fun House on wipe day?

Across its recent wipes, the busiest times averaged 0 players. The latest wipe saw its biggest crowd 0 hours in.

How often does Moon's Fun House wipe?

The only wipes for Moon's Fun House are monthly, tied to the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has been running its current world for 12 days 17 hours.

Join the server

How can I connect to Moon's Fun House?

Open the Rust console with F1, then type client.connect 31.214.196.157:7917. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp55,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp55
Max players The server has 55 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.