Offline31.31.27.118:28015checked 32d ago
TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for TEST?
A gather rate is absent from the name of TEST. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Anti-cheat VAC from Valve is on.
What map is used on TEST?
A procedural map is what TEST runs, generated by the game.
Tags, lists and filters
Where can TEST be found in Rust Player Count lists and filters?
The Rust Player Count lists that TEST fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on TEST?
The game's server browser reads these tags from TEST: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How full is TEST?
The server TEST is offline at present, with its last appearance 32 days 8 hours ago.
Server details
What is the online status and reliability of TEST?
Last seen 32 days 8 hours ago, TEST is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for TEST?
Windows hosts TEST, which runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find TEST?
A region is not published by TEST. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 31.31.27.118:28015.
Wipe schedule
What wipe pattern does TEST follow?
With so few of TEST's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 32 days 17 hours.
Join the server
What steps are needed to join TEST?
To get in, press F1 in Rust and enter client.connect 31.31.27.118:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.