Online31.57.151.133:28015checked 13m ago
New mod to test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:15 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 11:09 UTC10d ago | 0 | – | 6.9 days | 0 |
| Sat 26 Sep, 11:21 UTC17d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for New mod to test?
No gather rate appears in the name of New mod to test. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on New mod to test?
New mod to test runs a procedural map of size 1,000 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.
Tags and filters
Where can New mod to test be found in Rust Player Count lists and filters?
The Rust Player Count lists that New mod to test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on New mod to test?
These are the tags New mod to test publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
What is the player count on New mod to test?
With 50 slots, New mod to test has 0 players at the moment. With a peak of 1, the average over seven days is 0 players.
How does New mod to test compare in server rankings?
Over the last seven days, New mod to test is #15,332 for player hours, placing it in the top 69% of ranked servers.
Server information
What is the uptime and reliability of New mod to test?
New mod to test is currently online. Based on the uptime it reports, the last restart was about 19 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 19 September 2026.
What is the Rust version for New mod to test?
Rust network protocol 2634 and build 167398 on Linux is what New mod to test uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of New mod to test?
No region is published by New mod to test. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 31.57.151.133:28015.
How well does New mod to test perform?
In the last 48 hours, it averaged 140 server fps, with a low of 140. The maximum number of entities it carried was 7,917, which includes buildings, deployables and everything else. Memory usage reached up to 1,083 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
What happens on New mod to test when a wipe occurs?
The average busiest point in recent wipes reached 0 players. The latest wipe saw its biggest crowd 0 hours in.
How often does New mod to test wipe?
No next wipe can be predicted for New mod to test, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 3 days 10 hours.
Join the server
What steps are needed to join New mod to test?
Joining is done by opening the console (F1) and running client.connect 31.57.151.133:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.